IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
O Moleiro Inchado
CategoryUndeadMorto-vivo
stance movement speed +% final [120]
i am boss of tier [0]
monster dropped item rarity +% [-750]
monster slain experience +% [0]
monster grants gambler stock [-1]
unique monster guarantee 50% magic items [1]
The Bloated Miller
Spectre
AreaMargem do Rio
TagsBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Vida
105%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
190%
Precisão
250%
Attack Distance
6 ~ 14
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
SwollenMiller
Metadata
SwollenMillerBoss
Nível
68
Vida
8,670
Damage
443
Dano Mágico
443
Precisão
4,379
Tempo de Ataque
1.995
Experiência
57,268
Minion Life
7,277
Minion Damage
1,841
Minion Armour
2,413
SwollenMillerEmptyActionEngage
Spell
Tempo de Conjuração: 2 s
skill cannot be knocked back [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida com Escudo
Base Damage: 354532
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 8 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
ㅤ+50% de dano com ataques na distância máxima da investida
Velocidade de movimento aumentada em 69%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
iconshieldcharge
SwollenMillerMeleeTrampleCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 354532
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 6 s
Distância do empurrão aumentada em 50%
Empurra os inimigos
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
iconbasicattack
SwollenMillerMeleeCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 145%
Tempo de Ataque: 1.995 s
Causa +45% de dano de ataque
Distância do empurrão aumentada em 50%
Empurra os inimigos
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
iconbasicattack
SwollenMillerMeleeSlap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
monster penalty against minions damage +% final vs player minions [80]
iconbasicattack
SwollenMillerMeleeBackhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
iconbasicattack
SwollenMillerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 9 s
Causa +150% de dano de ataque
+4.5 metros para o alcance do golpe corpo a corpo
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 1.995 s
Causa +150% de dano de ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida com Escudo
Base Damage: 354532
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 8 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
ㅤ+50% de dano com ataques na distância máxima da investida
Velocidade de movimento aumentada em 69%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
iconshieldcharge
SwollenMillerChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida com Escudo
Base Damage: 354532
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 8 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
ㅤ+50% de dano com ataques na distância máxima da investida
Velocidade de movimento aumentada em 69%
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
iconshieldcharge
SwollenMillerChargeFootstep
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 60%
Tempo de Ataque: 1.995 s
Causa -40% de dano de ataque
is area damage [1]
SwollenMillerChargeTrample
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 35%
Tempo de Ataque: 1.995 s
Causa -65% de dano de ataque
Empurra os inimigos
Acúmulo de atordoamento aumentado em 100%
is area damage [1]
SwollenMillerChargeEnd
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 143%
Tempo de Ataque: 1.995 s
Causa +43% de dano de ataque
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
Triggerable, Attack, AttackInPlace
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 80%
Tempo de Ataque: 1.995 s
Causa -20% de dano de ataque
Distância do empurrão reduzida em 25%
Empurra os inimigos
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
Spell, Multicastable, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 12 s
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 10 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano de ataque
Velocidade de movimento aumentada em 16%
Acúmulo de atordoamento aumentado em 100%
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
iconshieldcharge
TCSwollenMillerChargeEnraged
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 354532
Chance de Golpe Crítico: 5%
Dano de Ataque: 70%
Tempo de Ataque: 1.995 s
Tempo de Recarga: 8 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
Causa -30% de dano de ataque
Velocidade de movimento aumentada em 16%
Acúmulo de atordoamento aumentado em 100%
base cannot be blocked [1]
base skill cannot be parried [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
iconshieldcharge

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Transitionable {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state =
	"
		generic1;
		intro;
		music;
	"
}

Stats
{
	/* how_stunning = 100 */
	set_base_heavy_stun_duration_ms = 2600
	set_monster_delay_item_drops_millis = 3300
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SwollenMiller/SwollenMillerBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Bloated Miller",
    life = 1.05,
    damage = 1.9,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 14,
    accuracy = 2.5,
    skillList = {
        "SSMMillerZombieHoardSpawn",
        "TCSwollenMillerCharge",
        "TCSwollenMillerChargeEnraged",
        "GTSwollenMillerZombieSummon",
        "SwollenMillerChargeNear",
        "SwollenMillerChargeMediumNear",
        "SwollenMillerChargeFar",
        "SwollenMillerEmptyActionEngage",
        "SwollenMillerMeleeCombo2",
        "SwollenMillerMeleeSlap",
        "SwollenMillerMeleeBackhand",
        "SwollenMillerMeleeTrampleCombo",
        "SwollenMillerSlam",
        "SwollenMillerSlamTriggerGA",
        "SwollenMillerComboTriggerGA",
        "SwollenMillerChargeFootstep",
        "SwollenMillerChargeTrample",
        "SwollenMillerChargeEnd",
        "SwollenMillerBodySlamTriggerGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMillerZombieHoardSpawn"] = {
    name = "SSMMillerZombieHoardSpawn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "hit_damage_stun_multiplier_+%",
        "ignores_proximity_shield",
        "skill_cannot_be_knocked_back",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCSwollenMillerChargeEnraged"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stun_threshold_+%_final_while_performing_action",
        "base_movement_velocity_+%",
        "hit_damage_stun_multiplier_+%",
        "ignores_proximity_shield",
        "skill_cannot_be_knocked_back",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_parried",
    },
    levels = {
        [1] = {50, 16, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSwollenMillerZombieSummon"] = {
    name = "GTSwollenMillerZombieSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "stun_threshold_+%_final_while_performing_action",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerEmptyActionEngage"] = {
    name = "SwollenMillerEmptyActionEngage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeCombo2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_knockback",
    },
    levels = {
        [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeSlap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeBackhand"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerMeleeTrampleCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "stun_threshold_+%_final_while_performing_action",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "melee_defer_damage_prediction",
        "global_knockback",
    },
    levels = {
        [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlam"] = {
    name = "SwollenMillerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "stun_threshold_+%_final_while_performing_action",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerSlamTriggerGA"] = {
    name = "SwollenMillerSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerComboTriggerGA"] = {
    name = "SwollenMillerComboTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeFootstep"] = {
    name = "SwollenMillerChargeFootstep",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeTrample"] = {
    name = "SwollenMillerChargeTrample",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "hit_damage_stun_multiplier_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerChargeEnd"] = {
    name = "SwollenMillerChargeEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwollenMillerBodySlamTriggerGA"] = {
    name = "SwollenMillerBodySlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "global_knockback",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
stance movement speed +% final [120]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final 120 120 Global
  • i am boss of tier [0]
    monster dropped item rarity +% [-750]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 0 0 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% -750 -750 Global
  • monster grants gambler stock [-1]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster grants gambler stock -1 -1 Global
  • unique monster guarantee 50% magic items [1]
    Family
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • unique monster guarantee 50% magic items 1 1 Global
  • O Moleiro Inchado Text Audio /9
    Nome
    Vou te rasgar!
    SwollenMillerAttackARandom
    Vou te rasgar!
    SwollenMillerAttackA2
    Vou te rasgar!
    SwollenMillerAttackA3
    Morra!
    SwollenMillerAttackBRandom
    Morra!
    SwollenMillerAttackB2
    Morra!
    SwollenMillerAttackB3
    Ao meio!
    SwollenMillerAttackC
    Vou te serrar ao meio!
    SwollenMillerAggro
    SwollenMillerSaw
    SwollenMillerSaw
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.