O Triturador Inchado
Área: O Beirario
stance movement speed +% final [120]
monster dropped item rarity +% [-2650]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster grants gambler stock [-1]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster grants gambler stock [-1]
The Bloated Miller
Spectre | Y |
---|---|
Area | O Beirario |
Tags | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
Vida
105%
Ailment Threshold
%
Resistência
0
0
0
0
Damage
190%
Precisão
250%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
SwollenMiller
Metadata
SwollenMillerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,145
Armadura
3,451
Evasão
477
Escudo de Energia
0
Damage
443
Dano Mágico
443
Precisão
0
Attack Time
1.995
Experiência
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
SwollenMillerMeleeTrampleCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 6 seg
Distância do Empurrão aumentada em 50%
Empurra Inimigos ao Acertar
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
Empurra Inimigos ao Acertar
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
SwollenMillerMeleeCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 145%
Attack Time: 1.995 seg
Causa 45% mais Dano de Ataque
Distância do Empurrão aumentada em 50%
Empurra Inimigos ao Acertar
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
Distância do Empurrão aumentada em 50%
Empurra Inimigos ao Acertar
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
SwollenMillerMeleeSlap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
monster penalty against minions damage +% final vs player minions [80]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerMeleeBackhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerSlam
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.995 seg
Recarga: 9 seg
Causa 150% mais Dano de Ataque
+45 ao Alcance de Golpes Corpo a Corpo
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
+45 ao Alcance de Golpes Corpo a Corpo
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.995 seg
Causa 150% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
base skill can be blocked [1]
is area damage [1]
is area damage [1]
SwollenMillerChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
SwollenMillerChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
SwollenMillerChargeFootstep
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.995 seg
Causa 40% menos Dano de Ataque
base skill can be blocked [1]
is area damage [1]
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 35%
Attack Time: 1.995 seg
Causa 65% menos Dano de Ataque
Acúmulo de Atordoamento aumentado em 100%
Empurra Inimigos ao Acertar
base skill can be blocked [1]
is area damage [1]
Acúmulo de Atordoamento aumentado em 100%
Empurra Inimigos ao Acertar
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeEnd
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 143%
Attack Time: 1.995 seg
Causa 43% mais Dano de Ataque
base skill can be blocked [1]
is area damage [1]
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
Triggerable, Attack
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
Distância do Empurrão reduzida em 25%
Empurra Inimigos ao Acertar
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
Distância do Empurrão reduzida em 25%
Empurra Inimigos ao Acertar
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 10 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 16%
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
TCSwollenMillerChargeEnraged
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 354–532
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 16%
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Transitionable {} Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " generic1; intro; music; " } Stats { /* how_stunning = 100 */ set_base_heavy_stun_duration_ms = 2600 set_monster_delay_item_drops_millis = 3300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Transitionable { create_untransitioned = " IfAlive( { PlayAnimation( saw_wood_01 ); } ); " } Render { use_ao_lights = true dampen_height = false selection_height_override = 250.0 } Animated { on_engage_01 = " SetAudioParam( SwollenMillerSaw, 1 ); AddAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao',); Delay( 0.2, { PlayTextAudio( SwollenMillerAggro, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' ); } ); " on_slam_01 = "PlayTextAudio( SwollenMillerAttackARandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );" on_combo_01 = "PlayTextAudio( SwollenMillerAttackBRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' );" on_end_charge_end_01 = "PlayCharacterAudioEvent( MillerAttackComment );" on_attack_01 = " Roll( 1, 6, { PlayTextAudio( SwollenMillerAttackCRandom, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss' ); } ); " on_end_engage_01 = " DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/on_act_engage.ao' ); " /* on_event_addfx_for_get_angry_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Gallows/Act1/SwollenMiller/enrage.epk );" */ // How to make this trigger randomly during the sawing stuff? //on_saw_wood_01 = "Delay( 4.0, { PlayTextAudio( ClearfellGuardBranocBanterRandom, 'Metadata/Monsters/NPC/DogtraderRiverbank'); } );" } Life { on_death = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' ); " on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { create_state_intro_0 = " FadeOutDialogue( 500 ); PlayTextAudio( SwollenMillerSaw, 'Metadata/Monsters/SwollenMiller/SwollenMillerBoss', 50 ); " // on_state_intro_1 = "FadeOutDialogue( 500 );" } GlobalAudioParamEvents { player_in_range_param = "MillerInRange" life_percent_param = "MillerLifePercentage" range = 130 } Preload { preload_environment = "G1_1_boss" preload_environment = "G1_1_boss_defeat" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SwollenMiller/SwollenMillerBoss"] = { name = "The Bloated Miller", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 14, accuracy = 2.5, skillList = { "SSMMillerZombieHoardSpawn", "TCSwollenMillerCharge", "TCSwollenMillerChargeEnraged", "GTSwollenMillerZombieSummon", "SwollenMillerChargeNear", "SwollenMillerChargeMediumNear", "SwollenMillerChargeFar", "SwollenMillerEmptyActionEngage", "SwollenMillerMeleeCombo2", "SwollenMillerMeleeSlap", "SwollenMillerMeleeBackhand", "SwollenMillerMeleeTrampleCombo", "SwollenMillerSlam", "SwollenMillerSlamTriggerGA", "SwollenMillerComboTriggerGA", "SwollenMillerChargeFootstep", "SwollenMillerChargeTrample", "SwollenMillerChargeEnd", "SwollenMillerBodySlamTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMMillerZombieHoardSpawn"] = { name = "SSMMillerZombieHoardSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "ignores_proximity_shield", "base_deal_no_damage", "skill_cannot_be_knocked_back", "base_skill_can_be_blocked", }, levels = { [1] = {50, 16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerChargeEnraged"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "ignores_proximity_shield", "base_deal_no_damage", "skill_cannot_be_knocked_back", "base_skill_can_be_blocked", }, levels = { [1] = {50, 16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSwollenMillerZombieSummon"] = { name = "GTSwollenMillerZombieSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeMediumNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFar"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerEmptyActionEngage"] = { name = "SwollenMillerEmptyActionEngage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "knockback_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", }, levels = { [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeSlap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeBackhand"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeTrampleCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "stun_threshold_+%_final_while_performing_action", "knockback_distance_+%", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "melee_defer_damage_prediction", "global_knockback", }, levels = { [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlam"] = { name = "SwollenMillerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "stun_threshold_+%_final_while_performing_action", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlamTriggerGA"] = { name = "SwollenMillerSlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerComboTriggerGA"] = { name = "SwollenMillerComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFootstep"] = { name = "SwollenMillerChargeFootstep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeTrample"] = { name = "SwollenMillerChargeTrample", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "is_area_damage", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeEnd"] = { name = "SwollenMillerChargeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerBodySlamTriggerGA"] = { name = "SwollenMillerBodySlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [120]
Id | StanceMovementSpeed120 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [-2650]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueMiller |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster grants gambler stock [-1]
Id | MonsterUniqueMillerGamble |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
O Triturador Inchado
Área: O Beirario
stance movement speed +% final [120]
The Bloated Miller
Spectre | Y |
---|---|
Area | O Beirario |
Tags | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Vida
250%
Armadura
+40%
Ailment Threshold
%
Resistência
0
0
0
0
Damage
200%
Precisão
250%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
SwollenMillerCRUEL
Metadata
SwollenMillerBossCRUEL
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
45
Vida
6,138
Armadura
837
Evasão
244
Escudo de Energia
0
Damage
217
Dano Mágico
217
Precisão
0
Attack Time
1.995
Experiência
15,113
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SwollenMillerEmptyActionEngage
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SwollenMillerChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [0]
stun threshold +% final while performing action [50]
SwollenMillerMeleeTrampleCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 6 seg
Distância do Empurrão aumentada em 50%
Empurra Inimigos ao Acertar
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
Empurra Inimigos ao Acertar
base knockback speed +% [100]
is area damage [1]
main hand base maximum attack distance [15]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [20]
stun threshold +% final while performing action [50]
SwollenMillerMeleeCombo2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 145%
Attack Time: 1.995 seg
Causa 45% mais Dano de Ataque
Distância do Empurrão aumentada em 50%
Empurra Inimigos ao Acertar
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
Distância do Empurrão aumentada em 50%
Empurra Inimigos ao Acertar
main hand base maximum attack distance [6]
monster penalty against minions damage +% final vs player minions [50]
SwollenMillerMeleeSlap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
monster penalty against minions damage +% final vs player minions [80]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerMeleeBackhand
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
attack maximum action distance + [-3]
monster penalty against minions damage +% final vs player minions [80]
SwollenMillerSlam
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.995 seg
Recarga: 9 seg
Causa 150% mais Dano de Ataque
+45 ao Alcance de Golpes Corpo a Corpo
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
+45 ao Alcance de Golpes Corpo a Corpo
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
stun threshold +% final while performing action [100]
SwollenMillerSlamTriggerGA
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.995 seg
Causa 150% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
is area damage [1]
monster penalty against minions damage +% final vs player minions [70]
SwollenMillerComboTriggerGA
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
base skill can be blocked [1]
is area damage [1]
is area damage [1]
SwollenMillerChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
stun threshold +% final while performing action [50]
SwollenMillerChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
50% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
Velocidade de Movimento aumentada em 69%
Não Pode Empurrar Inimigos
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
stun threshold +% final while performing action [50]
SwollenMillerChargeFootstep
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.995 seg
Causa 40% menos Dano de Ataque
base skill can be blocked [1]
is area damage [1]
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeTrample
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 35%
Attack Time: 1.995 seg
Causa 65% menos Dano de Ataque
Acúmulo de Atordoamento aumentado em 100%
Empurra Inimigos ao Acertar
base skill can be blocked [1]
is area damage [1]
Acúmulo de Atordoamento aumentado em 100%
Empurra Inimigos ao Acertar
base skill can be blocked [1]
is area damage [1]
SwollenMillerChargeEnd
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 143%
Attack Time: 1.995 seg
Causa 43% mais Dano de Ataque
base skill can be blocked [1]
is area damage [1]
base skill can be blocked [1]
is area damage [1]
SwollenMillerBodySlamTriggerGA
Triggerable, Attack
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
Distância do Empurrão reduzida em 25%
Empurra Inimigos ao Acertar
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
Distância do Empurrão reduzida em 25%
Empurra Inimigos ao Acertar
base knockback speed +% [30]
base skill can be blocked [1]
is area damage [1]
SSMMillerZombieHoardSpawn
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
alternate minion [1046]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTSwollenMillerZombieSummon
Triggerable
Recarga: 12 seg
action attack or cast time uses animation length [1]
TCSwollenMillerCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 10 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 16%
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
TCSwollenMillerChargeEnraged
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 174–260
Chance de Acerto Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Velocidade de Movimento aumentada em 16%
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
base deal no damage [1]
base skill can be blocked [1]
ignores proximity shield [1]
skill cannot be knocked back [1]
stun threshold +% final while performing action [50]
Object Type
version 2 extends "Metadata/Monsters/SwollenMiller/SwollenMiller"
Object Type Codes
version 2 extends "Metadata/Monsters/SwollenMiller/SwollenMiller"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SwollenMiller/SwollenMillerBossCRUEL"] = { name = "The Bloated Miller", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 14, accuracy = 2.5, skillList = { "SSMMillerZombieHoardSpawn", "TCSwollenMillerCharge", "TCSwollenMillerChargeEnraged", "GTSwollenMillerZombieSummon", "SwollenMillerChargeNear", "SwollenMillerChargeMediumNear", "SwollenMillerChargeFar", "SwollenMillerEmptyActionEngage", "SwollenMillerMeleeCombo2", "SwollenMillerMeleeSlap", "SwollenMillerMeleeBackhand", "SwollenMillerMeleeTrampleCombo", "SwollenMillerSlam", "SwollenMillerSlamTriggerGA", "SwollenMillerComboTriggerGA", "SwollenMillerChargeFootstep", "SwollenMillerChargeTrample", "SwollenMillerChargeEnd", "SwollenMillerBodySlamTriggerGA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMMillerZombieHoardSpawn"] = { name = "SSMMillerZombieHoardSpawn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1046, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "ignores_proximity_shield", "base_deal_no_damage", "skill_cannot_be_knocked_back", "base_skill_can_be_blocked", }, levels = { [1] = {50, 16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCSwollenMillerChargeEnraged"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "stun_threshold_+%_final_while_performing_action", "base_movement_velocity_+%", "ignores_proximity_shield", "base_deal_no_damage", "skill_cannot_be_knocked_back", "base_skill_can_be_blocked", }, levels = { [1] = {50, 16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSwollenMillerZombieSummon"] = { name = "GTSwollenMillerZombieSummon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 0, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeMediumNear"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFar"] = { name = "Shield Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "stun_threshold_+%_final_while_performing_action", "ignores_proximity_shield", "base_deal_no_damage", "shield_charge_continue_past_target", "cannot_knockback", }, levels = { [1] = {69, 50, 50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerEmptyActionEngage"] = { name = "SwollenMillerEmptyActionEngage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeCombo2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "knockback_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "global_knockback", }, levels = { [1] = {6, 50, 50, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeSlap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeBackhand"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-3, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerMeleeTrampleCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "stun_threshold_+%_final_while_performing_action", "knockback_distance_+%", "base_knockback_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "melee_defer_damage_prediction", "global_knockback", }, levels = { [1] = {15, 50, 50, 100, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlam"] = { name = "SwollenMillerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "stun_threshold_+%_final_while_performing_action", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {45, 100, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerSlamTriggerGA"] = { name = "SwollenMillerSlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerComboTriggerGA"] = { name = "SwollenMillerComboTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeFootstep"] = { name = "SwollenMillerChargeFootstep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeTrample"] = { name = "SwollenMillerChargeTrample", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "hit_damage_stun_multiplier_+%", "is_area_damage", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {100, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerChargeEnd"] = { name = "SwollenMillerChargeEnd", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {baseMultiplier = 1.43, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SwollenMillerBodySlamTriggerGA"] = { name = "SwollenMillerBodySlamTriggerGA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "is_area_damage", "global_knockback", "base_skill_can_be_blocked", }, levels = { [1] = {-25, 30, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [120]
Id | StanceMovementSpeed120 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
O Triturador Inchado Text Audio /9
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.