Бальзамированный головорез ваал
Vaal Embalmed Rogue
SpectreY
AreaРасплавленные залы, Убежище в зиккурате
Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Packs
  • Расплавленные залы: Бальзамированный лучник ваал, Бальзамированный знаменосец ваал, Бальзамированный метатель топоров ваал, Бальзамированный головорез ваал
  • Убежище в зиккурате: Бальзамированный знаменосец ваал, Бальзамированный метатель топоров ваал, Бальзамированный головорез ваал
  • Здоровье
    110%
    Сопротивление
    0 0 0 0
    Damage
    110%
    Меткость
    100%
    Attack Distance
    5 ~ 10
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    110%
    Model Size
    110%
    Type
    ProcessionDagger
    Metadata
    ProcessionDagger
    Уровень
    65
    Здоровье
    7,164
    Damage
    234
    Урон от чар
    234
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 187–280
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04DaggerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04DaggerAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionDagger"] = {
        name = "Vaal Embalmed Rogue",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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