Ladino Embalsamado Vaal
Vaal Embalmed Rogue
SpectreY
AreaO Cofre Derretido, O Refúgio Zigurate, O Cofre Derretido
Tagsfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Packs
  • O Cofre Derretido, O Cofre Derretido: Arqueiro Embalsamado Vaal, Portador Embalsamado Vaal, Lenhador Embalsamado Vaal, Ladino Embalsamado Vaal
  • O Refúgio Zigurate: Portador Embalsamado Vaal, Lenhador Embalsamado Vaal, Ladino Embalsamado Vaal
  • Vida
    110%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Acertos Críticos Chance
    8%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    110%
    Type
    ProcessionDagger
    Metadata
    ProcessionDagger
    Nível
    65
    Vida
    7,164
    Armadura
    2,023
    Evasão
    440
    Damage
    234
    Dano Mágico
    234
    Precisão
    1,974
    Tempo de Ataque
    1.5
    Experiência
    23,658
    Minion Life
    6,575
    Minion Damage
    496
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 187–280
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2833
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04DaggerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04DaggerAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionDagger"] = {
        name = "Vaal Embalmed Rogue",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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