Vaal Skeletal Archer
undead description [1]
Spectre | Y |
---|---|
Area | Машинариум Джиквани, Святилище Джиквани, Убежище в зиккурате, Машинариум Джиквани, Святилище Джиквани |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Packs |
Здоровье
100%
Ailment Threshold
%
Сопротивление
0
0
0
0
Damage
110%
Меткость
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Опыт
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
BoneRabbleEagle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
8,716
Доспехи
3,877
Уклонение
502
Энерг. щит
0
Damage
273
Урон от чар
273
Меткость
0
Attack Time
1.5
Опыт
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASFireConvertAltArtFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 191–354
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
50% увеличение шанса наложить поджог
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
arrow projectile variation [1000]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
arrow projectile variation [1000]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSBoneRabbleBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 191–354
Шанс [Critical|крит. попадания]: 5%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
50% увеличение шанса наложить поджог
Усиленные умения наносят 30% от физического урона в виде дополнительного урона от огня
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1032]
projectile uses contact position [1]
use scaled contact offset [1]
Усиленные умения наносят 30% от физического урона в виде дополнительного урона от огня
60% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1032]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagle"] = { name = "Vaal Skeletal Archer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MASFireConvertAltArtFireArrow", "MPSBoneRabbleBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASFireConvertAltArtFireArrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "ignite_chance_+%", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBoneRabbleBurningArrow"] = { name = "MPSBoneRabbleBurningArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "ignite_chance_+%", "non_skill_base_physical_damage_%_to_gain_as_fire", "active_skill_base_physical_damage_%_to_convert_to_fire", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |