Archer squelettique vaal
undead description [1]
Vaal Skeletal Archer
Spectre | Y |
---|---|
Area | Machinarium de Jiquani, Sanctuaire de Jiquani, Le Refuge de la Ziggourat, Machinarium de Jiquani, Sanctuaire de Jiquani |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Packs |
Vie
100%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
110%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Expérience
100%
Model Size
100%
Type
SkeletonBasicRanged
Metadata
BoneRabbleEagle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
8,716
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
273
Dégâts des sorts
273
Précision
0
Attack Time
1.5
Expérience
34,639
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASFireConvertAltArtFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 191–354
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
50% d'Augmentation des chances d'Embrasement
Convertit 60% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
arrow projectile variation [1000]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Convertit 60% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
arrow projectile variation [1000]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSBoneRabbleBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 191–354
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
50% d'Augmentation des chances d'Embrasement
Les Aptitudes modifiées Rajoutent 30% de leurs Dégâts physiques sous forme de Dégâts de feu
Convertit 60% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1032]
projectile uses contact position [1]
use scaled contact offset [1]
Les Aptitudes modifiées Rajoutent 30% de leurs Dégâts physiques sous forme de Dégâts de feu
Convertit 60% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1032]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = " use_arrow; arrow_visible = 1; " } Stats { set_base_heavy_stun_duration_ms = 2488 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " HideMeshSegmentsBySubstring( Static|Bone ); AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); " on_death = " ShowMeshSegmentsBySubstring( Static|Bone ); HideMeshSegmentsBySubstring( Robe|Bone ); RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' ); IfVarietyContains( BoneRabbleEagle, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 ); } ); IfVarietyContains( BoneRabbleSquire, { PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 ); } ); " on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );" on_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " create_state_arrow_visible_1 = " IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagle"] = { name = "Vaal Skeletal Archer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MASFireConvertAltArtFireArrow", "MPSBoneRabbleBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASFireConvertAltArtFireArrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "ignite_chance_+%", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBoneRabbleBurningArrow"] = { name = "MPSBoneRabbleBurningArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "ignite_chance_+%", "non_skill_base_physical_damage_%_to_gain_as_fire", "active_skill_base_physical_damage_%_to_convert_to_fire", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |