瓦爾骷髏弓手
Vaal Skeletal Archer
SpectreY
Area吉卡尼的機械迷城, 吉卡尼的聖域, 高地神塔庇護所, 吉卡尼的機械迷城, 吉卡尼的聖域
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Packs
  • 吉卡尼的機械迷城, 吉卡尼的機械迷城: 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 吉卡尼的聖域, 吉卡尼的聖域: 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 高地神塔庇護所: 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    BoneRabbleEagle
    等級
    70
    生命
    8,716
    護甲
    3,877
    閃避值
    502
    傷害
    273
    法術傷害
    273
    命中
    2,328
    Attack Time
    1.5
    經驗值
    34,639
    Minion Life
    12,266
    Minion Damage
    2,378
    Minion Armour
    3,877
    MASFireConvertAltArtFireArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 191–354
    暴擊率: 5%
    Attack Time: 1.5 秒
    增加 50% 點燃機率
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    arrow projectile variation [1000]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBoneRabbleBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 191–354
    暴擊率: 5%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    增加 50% 點燃機率
    被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1032]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagle"] = {
        name = "Vaal Skeletal Archer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASFireConvertAltArtFireArrow",
            "MPSBoneRabbleBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASFireConvertAltArtFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneRabbleBurningArrow"] = {
        name = "MPSBoneRabbleBurningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "ignite_chance_+%",
            "non_skill_base_physical_damage_%_to_gain_as_fire",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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