瓦爾骷髏弓手
不死族
undead description [1]
Vaal Skeletal Archer
SpectreY
Area吉卡尼的機械迷城, 吉卡尼的聖域, 高地神塔庇護所, 吉卡尼的機械迷城, 吉卡尼的聖域
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Packs
  • 吉卡尼的機械迷城, 吉卡尼的機械迷城: 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 吉卡尼的聖域, 吉卡尼的聖域: 瓦爾骷髏弓手, 瓦爾骷髏戰士, 瓦爾骷髏侍從
  • 吉卡尼的聖域, 吉卡尼的聖域: 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 高地神塔庇護所: 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 55
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    BoneRabbleEagle
    等級
    65
    生命
    6,513
    護甲值
    2,023
    閃避值
    440
    傷害
    234
    法術傷害
    234
    命中
    1,974
    攻擊時間
    1.5
    經驗值
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    2,023
    MASFireConvertAltArtFireArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    增加 50% 點燃機率
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    arrow projectile variation [1000]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBoneRabbleBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 6 秒
    增加 50% 點燃機率
    被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1032]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagle"] = {
        name = "Vaal Skeletal Archer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASFireConvertAltArtFireArrow",
            "MPSBoneRabbleBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASFireConvertAltArtFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneRabbleBurningArrow"] = {
        name = "MPSBoneRabbleBurningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "ignite_chance_+%",
            "non_skill_base_physical_damage_%_to_gain_as_fire",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    瓦爾骷髏弓手
    不死族
    undead description [1]
    Vaal Skeletal Archer
    SpectreN
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
    Packs
  • 瓦爾骷髏牧師, 瓦爾骷髏弓手, 瓦爾骷髏戰士, 瓦爾骷髏侍從
  • 瓦爾骷髏弓手, 瓦爾骷髏戰士
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 55
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    BoneRabbleEagleStrongbox
    等級
    68
    生命
    7,757
    護甲值
    2,413
    閃避值
    477
    傷害
    256
    法術傷害
    256
    命中
    2,180
    攻擊時間
    1.5
    經驗值
    28,634
    Minion Life
    6,930
    Minion Damage
    1,066
    Minion Armour
    2,413
    MASFireConvertAltArtFireArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 180–333
    暴擊率: 5%
    攻擊時間: 1.5 秒
    增加 50% 點燃機率
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    arrow projectile variation [1000]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBoneRabbleBurningArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 180–333
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 6 秒
    增加 50% 點燃機率
    被輔助的技能從 30% 的物理傷害中獲得額外火焰傷害
    60% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1032]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagleStrongbox"] = {
        name = "Vaal Skeletal Archer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASFireConvertAltArtFireArrow",
            "MPSBoneRabbleBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASFireConvertAltArtFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneRabbleBurningArrow"] = {
        name = "MPSBoneRabbleBurningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "ignite_chance_+%",
            "non_skill_base_physical_damage_%_to_gain_as_fire",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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