Vaal Skeletal Archer
SpectreY
AreaJiquani's Machinarium, Jiquani's Sanctum, The Ziggurat Refuge, Jiquani's Machinarium, Jiquani's Sanctum
Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Packs
  • Jiquani's Machinarium, Jiquani's Machinarium: Vaal Skeletal Archer, Vaal Skeletal Warrior
  • Jiquani's Sanctum, Jiquani's Sanctum: Vaal Skeletal Archer, Vaal Skeletal Warrior
  • The Ziggurat Refuge: Vaal Skeletal Archer, Vaal Skeletal Warrior
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 55
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    100%
    Type
    SkeletonBasicRanged
    Metadata
    BoneRabbleEagle
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    502
    Damage
    273
    Spell Damage
    273
    Accuracy
    2,328
    Attack Time
    1.5
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,378
    Minion Armour
    3,877
    MASFireConvertAltArtFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 191–354
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    50% increased chance to Ignite
    Converts 60% of Physical Damage to Fire Damage
    action attack or cast time uses animation length [1]
    arrow projectile variation [1000]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBoneRabbleBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 191–354
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    50% increased chance to Ignite
    Supported Skills gain 30% of Physical Damage as Extra Fire Damage
    Converts 60% of Physical Damage to Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1032]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		use_arrow;
    		arrow_visible = 1;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2488
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		HideMeshSegmentsBySubstring( Static|Bone );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    	"
    
    	on_death =
    	"
    		ShowMeshSegmentsBySubstring( Static|Bone );
    		HideMeshSegmentsBySubstring( Robe|Bone );
    		RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble/epk/sceptre_fx.epk', 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSceptreAncient.ao' );
    		IfVarietyContains( BoneRabbleEagle,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Eagle/BoneRabbleEagleQuiver.ao', death_01 );
    		} );
    		IfVarietyContains( BoneRabbleSquire,
    		{
    			PlayAnimationAttached( 'Metadata/Monsters/Skeletons/BoneRabble/Squire/BoneRabbleSquireBackpack.ao', death_01 );
    		} );
    	"
    
    	on_spawned_dead = "HideMeshSegmentsBySubstring( Robe|Bone );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	on_state_arrow_visible_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao' );"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    
    	create_state_arrow_visible_1 =
    	"
    		IfState( use_arrow, 1, { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BoneRabble_Eagle/ao/basic_arrow_flaming.ao', R_Weapon ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/BoneRabble/BoneRabbleEagle"] = {
        name = "Vaal Skeletal Archer",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASFireConvertAltArtFireArrow",
            "MPSBoneRabbleBurningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASFireConvertAltArtFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_chance_+%",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {60, 50, 1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneRabbleBurningArrow"] = {
        name = "MPSBoneRabbleBurningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "ignite_chance_+%",
            "non_skill_base_physical_damage_%_to_gain_as_fire",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1032, 50, 30, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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