แอซาเรียน บุตรผู้ถูกทอดทิ้ง
อันเดด
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Azarian, the Forsaken Son
SpectreN
Areaอารามจมทราย, ด่านตะลุยบอส 1
Tags1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
พลังชีวิต
250%
ค่าต้านทาน
75 0 0 0
Damage
300%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 20
{เวลาโจมตี}
2.175 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ForsakenSon
Metadata
ForsakenSon
เลเวล
35
พลังชีวิต
2,133
Damage
222
ความเสียหายเวท
222
ความแม่นยำ
664
{เวลาโจมตี}
2.175
ค่าประสบการณ์
7,078
Minion Life
4,995
Minion Damage
447
Minion Armour
516
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 177–266
{เวลาโจมตี}: 2.175 {วิ}
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ForsakenCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 177–266
{เวลาโจมตี}: 2.175 {วิ}
คูลดาวน์: 8 {วิ}
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [200]
use melee pattern range [1]
EASForsakenSonDoubleSlam
คูลดาวน์: 10 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
EASForsakenSonDoubleLacerate
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
MPWForsakenSonRubbleToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 177–266
{เวลาโจมตี}: 2.175 {วิ}
คูลดาวน์: 6 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 20 ลูก
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
fixed projectile spread [15]
monster projectile variation [1083]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
MPWForsakenSonRubbleTossBreakThings
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 177–266
{เวลาโจมตี}: 2.175 {วิ}
คูลดาวน์: 20 {วิ}
ยิงโพรเจกไทล์ เพิ่มเติม 20 ลูก
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
fixed projectile spread [15]
monster projectile variation [1083]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
GAForsakenSonDoubleSlam
Triggerable, Attack
Base Damage: 177–266
ความเสียหายโจมตี: 225%
{เวลาโจมตี}: 2.175 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 125%
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GAForsakenSonDoubleSlamFireInfused
Triggerable, Attack
Base Damage: 177–266
ความเสียหายโจมตี: 225%
{เวลาโจมตี}: 2.175 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 125%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
voll slam damage +% final at centre [35]
GAForsakenSonLacerate
Triggerable, Attack
Base Damage: 177–266
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 2.175 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [35]
GAForsakenSonLacerateFire
Triggerable, Attack
Base Damage: 177–266
ความเสียหายโจมตี: 150%
{เวลาโจมตี}: 2.175 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [35]
GAForsakenSonFireNova
Triggerable, Attack
Base Damage: 177–266
{เวลาโจมตี}: 2.175 {วิ}
แปลงความเสียหาย กายภาพ 85% เป็น ไฟ
is area damage [1]
CGEForsakenSonBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ พื้นฐาน 85.7 ต่อวินาที
active skill area of effect radius +% final [150]
ground fire art variation [1002]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [150]
GAForsakenSonRubbleImpactWall
Triggerable, Attack
Base Damage: 177–266
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 2.175 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GAForsakenSonRubbleImpactFloor
Triggerable, Attack
Base Damage: 177–266
ความเสียหายโจมตี: 70%
{เวลาโจมตี}: 2.175 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 30%
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GSForsakenSonFlamewallBurninate
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 14.8 ถึง 22.2
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
}

StateMachine
{
	define_shared_state =
	"
		flaming_censer_l;
		flaming_censer_r;
		FightStartShout;
	"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

Life
{
	on_death = "KillGroundEffectsOfType( IgnitedGround, 1002, 1, 180 );"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

Life
{
	on_death =
	"
		Delay( 3.85 , { PlayTextAudio( ForsakenSonDeathLine, 'Metadata/Monsters/ForsakenSon/ForsakenSon' ); } );
	"
}

Animated
{
	on_throw_quad_01 =
	"
		Roll( 1, 4,
		{
			PlayTextAudio( ForsakenSonEmbraceCorruption, 'Metadata/Monsters/ForsakenSon/ForsakenSon' );
		} );
	"

	on_groundslam_01 =
	"
		Roll( 1, 4,
		{
			PlayTextAudio( ForsakenSonSinsOfTheMother, 'Metadata/Monsters/ForsakenSon/ForsakenSon' );
		} );
	"
}

GlobalAudioParamEvents
{
	life_percent_param = "ForsakenSonLifePercentage"
	life_percent_is_boolean = true
}

StateMachine
{
	on_or_create_state_flaming_censer_l_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk' );"
	on_state_flaming_censer_l_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk' );"
/* 	on_or_create_state_flaming_censer_r_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_R.epk );"
	on_state_flaming_censer_r_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_R.epk );" */

	on_exit_state_FightStartShout_0 =
	'
		SetGlobalAudioParam( "ForsakenSonFightStart", 1 );
	'
}

Actor
{
	// Randomly orient the projectiles
	on_effect_custom_event_projectile_fired_for_MPWForsakenSonRubbleToss =
	"
		projectile.Do( ()
		{
			SetRandomYaw();
			SetRandomRoll();
			SetXYTilt( Random( 360 ), Random( 360 ) );
		} );
	"	
}

Preload
{
	preload_object = "Metadata/Monsters/ForsakenSon/BossArenaObjects/ForsakenSonFlameWall"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_R.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Act2/ForsakenSon"] = {
    name = "Azarian, the Forsaken Son",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.175,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPWForsakenSonRubbleToss",
        "MPWForsakenSonRubbleTossBreakThings",
        "CGEForsakenSonBurningGround",
        "GAForsakenSonDoubleSlam",
        "GAForsakenSonDoubleSlamFireInfused",
        "GAForsakenSonLacerate",
        "GAForsakenSonLacerateFire",
        "GAForsakenSonFireNova",
        "GAForsakenSonRubbleImpactWall",
        "GAForsakenSonRubbleImpactFloor",
        "GSForsakenSonFlamewallBurninate",
        "EASForsakenSonDoubleLacerate",
        "EASForsakenSonDoubleSlam",
        "ForsakenCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWForsakenSonRubbleToss"] = {
    name = "MPWForsakenSonRubbleToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWForsakenSonRubbleTossBreakThings"] = {
    name = "MPWForsakenSonRubbleTossBreakThings",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEForsakenSonBurningGround"] = {
    name = "CGEForsakenSonBurningGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1002, 150, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonDoubleSlam"] = {
    name = "GAForsakenSonDoubleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonDoubleSlamFireInfused"] = {
    name = "GAForsakenSonDoubleSlamFireInfused",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 35, 120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonLacerate"] = {
    name = "GAForsakenSonLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonLacerateFire"] = {
    name = "GAForsakenSonLacerateFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonFireNova"] = {
    name = "GAForsakenSonFireNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonRubbleImpactWall"] = {
    name = "GAForsakenSonRubbleImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonRubbleImpactFloor"] = {
    name = "GAForsakenSonRubbleImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForsakenSonFlamewallBurninate"] = {
    name = "GSForsakenSonFlamewallBurninate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForsakenSonDoubleLacerate"] = {
    name = "EASForsakenSonDoubleLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForsakenSonDoubleSlam"] = {
    name = "EASForsakenSonDoubleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ForsakenCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "use_melee_pattern_range",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • แอซาเรียน บุตรผู้ถูกทอดทิ้ง Text Audio /15
    ชื่อ
    เจ้าทิ้งให้เด็กคนหนึ่งต้องตาย เขาภักดีต่อผู้อื่นแล้ว
    ForsakenSonNewLoyalty
    แล้วทำไมเจ้าไม่มาหาข้าหลังจากที่กลายเป็นเทพเล่า?
    ForsakenSonAfterAscension
    ข้าตายไปจริง หลังจากที่ใช้ชีวิตอยู่กับเหล่าฟาริดันมาสามสิบปี มันเป็นชีวิตที่มีแต่ความเจ็บปวด ข้าเกลียดเจ้าทุกห้วงขณะ
    ForsakenSonHarshLife
    ไม่ เก็บลมหายใจเอาไว้ ให้กษัตริย์ข้านำเมล็ดมากัดกินเนื้อหนังเจ้าเสีย
    ForsakenSonSaveBreath
    ข้าเชื่อมาตลอดว่าจักเกลียดชังน้อยลงหลังจากที่เห็นเจ้าถูกกลืนทั้งเป็น แต่ข้ายังคงว่างเปล่า
    ForsakenSonStillEmpty
    ข้าไม่เหลือสิ่งใดเว้นแต่ความเกลียดชัง... และการเข่นฆ่าพวกมาราเค็ท
    ForsakenSonSlayingMaraketh
    กษัตริย์ข้าเข้ามาใกล้!
    ForsakenSonMyKingNears
    แกสายไปแล้ว!
    ForsakenSonTooLate
    ความเกลียดชังกลับบ้านเกิดเสมอ!
    ForsakenSonHateAlwaysReturns
    บาปกำเนิดแก่มารดา!
    ForsakenSonSinsOfTheMother
    รับพลังมลทินเสีย!
    ForsakenSonEmbraceCorruption
    อึ้ก!
    ForsakenSonErgh
    เวอร์คาดา!
    ForsakenSonVerkhada
    แม่... ไม่ต้องการข้า...
    ForsakenSonDeathLine
    แกเข้าข้างพวกโฉดชั่ว เจ้าโง่
    ForsakenSonVillains
    Edit

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