IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Azarian, le Fils abandonné
CategoryUndeadMort-vivant
IconEnemyArmour IconEnemyResistanceFireStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Azarian, the Forsaken Son
Spectre
AreaSanctuaires enfouis, Boss Rush Area 1
Tags1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Vie
250%
+25%
Résistance
IconEnemyResistanceFire75 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Précision
100%
Attack Distance
6 ~ 20
Temps d'attaque
2.175 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
ForsakenSon
Metadata
ForsakenSon
Niveau
35
Vie
2,133
Damage
222
Dégâts des sorts
222
Précision
618
Temps d'attaque
2.175
Expérience
7,078
Minion Life
4,995
Minion Damage
447
Minion Armour
516
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 177266
Chances de Touche critique: 5%
Temps d'attaque: 2.175 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ForsakenCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 177266
Chances de Touche critique: 5%
Temps d'attaque: 2.175 sec.
Temps de recharge: 8 sec.
Convertit 75% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [200]
use melee pattern range [1]
iconbasicattack
EASForsakenSonDoubleSlam
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
EASForsakenSonDoubleLacerate
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
MPWForsakenSonRubbleToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Temps d'attaque: 2.175 sec.
Temps de recharge: 6 sec.
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
fixed projectile spread [15]
monster projectile variation [1083]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
MPWForsakenSonRubbleTossBreakThings
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Temps d'attaque: 2.175 sec.
Temps de recharge: 20 sec.
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
fixed projectile spread [15]
monster projectile variation [1083]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
GAForsakenSonDoubleSlam
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Dégâts d'Attaque: 225%
Temps d'attaque: 2.175 sec.
125% Davantage de Dégâts d'Attaque
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GAForsakenSonDoubleSlamFireInfused
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Dégâts d'Attaque: 225%
Temps d'attaque: 2.175 sec.
125% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
voll slam damage +% final at centre [35]
GAForsakenSonLacerate
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 2.175 sec.
50% Davantage de Dégâts d'Attaque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [35]
GAForsakenSonLacerateFire
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 2.175 sec.
50% Davantage de Dégâts d'Attaque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
voll slam damage +% final at centre [35]
GAForsakenSonFireNova
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Temps d'attaque: 2.175 sec.
Convertit 85% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
CGEForsakenSonBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 56.5 Dégâts de Feu par seconde
active skill area of effect radius +% final [150]
ground fire art variation [1002]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [150]
GAForsakenSonRubbleImpactWall
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Dégâts d'Attaque: 70%
Temps d'attaque: 2.175 sec.
30% de Perte de Dégâts d'Attaque
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GAForsakenSonRubbleImpactFloor
Triggerable, Attack, AttackInPlace
Base Damage: 177266
Chances de Touche critique: 5%
Dégâts d'Attaque: 70%
Temps d'attaque: 2.175 sec.
30% de Perte de Dégâts d'Attaque
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
GSForsakenSonFlamewallBurninate
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 14.8 à 22.2 Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
}

StateMachine
{
	define_shared_state =
	"
		flaming_censer_l;
		flaming_censer_r;
		FightStartShout;
	"
}

Functions
{
	fix_orientation =
	"
		/* arg1 doesn't exist by the time AddOnActionEnd happens so needs to be put somewhere */
		this.temp_anim_orientation = arg1;
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + temp_anim_orientation, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
			this.temp_anim_orientation = null;
		}, true );
	"
}

Life
{
	on_death = "KillGroundEffectsOfType( IgnitedGround, 1002, 1, 180 );"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Act2/ForsakenSon"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Azarian, the Forsaken Son",
    life = 2.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.175,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPWForsakenSonRubbleToss",
        "MPWForsakenSonRubbleTossBreakThings",
        "CGEForsakenSonBurningGround",
        "GAForsakenSonDoubleSlam",
        "GAForsakenSonDoubleSlamFireInfused",
        "GAForsakenSonLacerate",
        "GAForsakenSonLacerateFire",
        "GAForsakenSonFireNova",
        "GAForsakenSonRubbleImpactWall",
        "GAForsakenSonRubbleImpactFloor",
        "GSForsakenSonFlamewallBurninate",
        "EASForsakenSonDoubleLacerate",
        "EASForsakenSonDoubleSlam",
        "ForsakenCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWForsakenSonRubbleToss"] = {
    name = "MPWForsakenSonRubbleToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWForsakenSonRubbleTossBreakThings"] = {
    name = "MPWForsakenSonRubbleTossBreakThings",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEForsakenSonBurningGround"] = {
    name = "CGEForsakenSonBurningGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1002, 150, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonDoubleSlam"] = {
    name = "GAForsakenSonDoubleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonDoubleSlamFireInfused"] = {
    name = "GAForsakenSonDoubleSlamFireInfused",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, 35, 120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonLacerate"] = {
    name = "GAForsakenSonLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonLacerateFire"] = {
    name = "GAForsakenSonLacerateFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonFireNova"] = {
    name = "GAForsakenSonFireNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonRubbleImpactWall"] = {
    name = "GAForsakenSonRubbleImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAForsakenSonRubbleImpactFloor"] = {
    name = "GAForsakenSonRubbleImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSForsakenSonFlamewallBurninate"] = {
    name = "GSForsakenSonFlamewallBurninate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForsakenSonDoubleLacerate"] = {
    name = "EASForsakenSonDoubleLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASForsakenSonDoubleSlam"] = {
    name = "EASForsakenSonDoubleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ForsakenCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "use_melee_pattern_range",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Azarian, le Fils abandonné
    CategoryUndeadMort-vivant
    IconEnemyArmour IconEnemyResistanceFireStrong
    i am boss of tier [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [250]
    Azarian, the Forsaken Son
    Spectre
    TagsAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
    Vie
    250%
    +25%
    Résistance
    IconEnemyResistanceFireStrong90% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    300%
    Précision
    100%
    Attack Distance
    6 ~ 20
    Temps d'attaque
    2.175 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    ForsakenSon
    Metadata
    ForsakenSonCampaignSTANDALONE
    Réservation
    99
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    47.4%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    20,643
    3,016
    Damage
    699
    Dégâts des sorts
    699
    Précision
    2,502
    Temps d'attaque
    2.175
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,906
    Minion Armour
    4,223
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 559839
    Chances de Touche critique: 5%
    Temps d'attaque: 2.175 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    ForsakenCyclone
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 559839
    Chances de Touche critique: 5%
    Temps d'attaque: 2.175 sec.
    Temps de recharge: 8 sec.
    Convertit 75% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    melee defer damage prediction [1]
    monster penalty against minions damage +% final vs player minions [200]
    use melee pattern range [1]
    iconbasicattack
    EASForsakenSonDoubleSlam
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    EASForsakenSonDoubleLacerate
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 15 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    MPWForsakenSonRubbleToss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Temps d'attaque: 2.175 sec.
    Temps de recharge: 6 sec.
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill projectile speed +% variation final [65]
    base deal no damage [1]
    base is projectile [1]
    fixed projectile spread [15]
    monster projectile variation [1083]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    MPWForsakenSonRubbleTossBreakThings
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Temps d'attaque: 2.175 sec.
    Temps de recharge: 20 sec.
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill projectile speed +% variation final [65]
    base deal no damage [1]
    base is projectile [1]
    fixed projectile spread [15]
    monster projectile variation [1083]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    GAForsakenSonDoubleSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 225%
    Temps d'attaque: 2.175 sec.
    125% Davantage de Dégâts d'Attaque
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GAForsakenSonDoubleSlamFireInfused
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 225%
    Temps d'attaque: 2.175 sec.
    125% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Feu
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    voll slam damage +% final at centre [35]
    GAForsakenSonLacerate
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 2.175 sec.
    50% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    voll slam damage +% final at centre [35]
    GAForsakenSonLacerateFire
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 150%
    Temps d'attaque: 2.175 sec.
    50% Davantage de Dégâts d'Attaque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    voll slam damage +% final at centre [35]
    GAForsakenSonFireNova
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Temps d'attaque: 2.175 sec.
    Convertit 85% des Dégâts Physiques en Dégâts de Feu
    is area damage [1]
    CGEForsakenSonBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 175.4 Dégâts de Feu par seconde
    active skill area of effect radius +% final [150]
    ground fire art variation [1002]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [150]
    GAForsakenSonRubbleImpactWall
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 70%
    Temps d'attaque: 2.175 sec.
    30% de Perte de Dégâts d'Attaque
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GAForsakenSonRubbleImpactFloor
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 70%
    Temps d'attaque: 2.175 sec.
    30% de Perte de Dégâts d'Attaque
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    GSForsakenSonFlamewallBurninate
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 45.91 à 68.87 Dégâts de Feu
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [150]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		flaming_censer_l;
    		flaming_censer_r;
    		FightStartShout;
    	"
    }
    
    Functions
    {
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    Life
    {
    	on_death = "KillGroundEffectsOfType( IgnitedGround, 1002, 1, 180 );"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Act2/ForsakenSonCampaignSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Azarian, the Forsaken Son",
        life = 2.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 2.175,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "MPWForsakenSonRubbleToss",
            "MPWForsakenSonRubbleTossBreakThings",
            "CGEForsakenSonBurningGround",
            "GAForsakenSonDoubleSlam",
            "GAForsakenSonDoubleSlamFireInfused",
            "GAForsakenSonLacerate",
            "GAForsakenSonLacerateFire",
            "GAForsakenSonFireNova",
            "GAForsakenSonRubbleImpactWall",
            "GAForsakenSonRubbleImpactFloor",
            "GSForsakenSonFlamewallBurninate",
            "EASForsakenSonDoubleLacerate",
            "EASForsakenSonDoubleSlam",
            "ForsakenCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWForsakenSonRubbleToss"] = {
        name = "MPWForsakenSonRubbleToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_additional_projectiles",
            "fixed_projectile_spread",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWForsakenSonRubbleTossBreakThings"] = {
        name = "MPWForsakenSonRubbleTossBreakThings",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_additional_projectiles",
            "fixed_projectile_spread",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {1083, 0, 20, 2000, 65, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEForsakenSonBurningGround"] = {
        name = "CGEForsakenSonBurningGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1002, 150, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonDoubleSlam"] = {
        name = "GAForsakenSonDoubleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonDoubleSlamFireInfused"] = {
        name = "GAForsakenSonDoubleSlamFireInfused",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {40, 35, 120, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonLacerate"] = {
        name = "GAForsakenSonLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonLacerateFire"] = {
        name = "GAForsakenSonLacerateFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {35, 80, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonFireNova"] = {
        name = "GAForsakenSonFireNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonRubbleImpactWall"] = {
        name = "GAForsakenSonRubbleImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAForsakenSonRubbleImpactFloor"] = {
        name = "GAForsakenSonRubbleImpactFloor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSForsakenSonFlamewallBurninate"] = {
        name = "GSForsakenSonFlamewallBurninate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 150, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASForsakenSonDoubleLacerate"] = {
        name = "EASForsakenSonDoubleLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASForsakenSonDoubleSlam"] = {
        name = "EASForsakenSonDoubleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ForsakenCyclone"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "use_melee_pattern_range",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Azarian, le Fils abandonné Text Audio /15
    Nom
    Vous avez abandonné un enfant à la mort. Il sert désormais un nouveau maître.
    ForsakenSonNewLoyalty
    Alors pourquoi n'êtes-vous jamais revenue me chercher après votre ascension ?
    ForsakenSonAfterAscension
    Je suis mort, après avoir vécu trente ans parmi les Fariduns. C'était une vie difficile et douloureuse, et pas un seul instant ma haine à votre égard n'a faibli.
    ForsakenSonHarshLife
    Non. Économisez votre souffle pour le moment où mon roi arrivera et laissera la Graine se repaître de votre chair.
    ForsakenSonSaveBreath
    Je croyais que ma haine s'apaiserait en vous voyant dévorée vivante, mais ce vide en moi persiste.
    ForsakenSonStillEmpty
    Seules subsistent en moi la haine et la volonté d'anéantir les Marakeths.
    ForsakenSonSlayingMaraketh
    Mon roi approche !
    ForsakenSonMyKingNears
    Il est trop tard !
    ForsakenSonTooLate
    La haine revient toujours au foyer !
    ForsakenSonHateAlwaysReturns
    Les péchés de la mère !
    ForsakenSonSinsOfTheMother
    Embrassez la Corruption !
    ForsakenSonEmbraceCorruption
    Ergh !
    ForsakenSonErgh
    Verkhada !
    ForsakenSonVerkhada
    Elle ne voulait pas… de moi…
    ForsakenSonDeathLine
    Vous avez choisi le camp des scélérats, imbécile.
    ForsakenSonVillains
    Edit

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