Bone Stalker
Spectre | Y |
---|---|
Area | หลุมฝังศพภริยา, ปูชนียสถานเซล คารี, ที่หลบภัยซิกกุรัต |
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Packs |
พลังชีวิต
150%
ค่าต้านทาน




Damage
150%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 13
1.05 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
9,770
2,023
Damage
319
ความเสียหายเวท
319
ความแม่นยำ
2,214
1.05
ค่าประสบการณ์
32,261
Minion Life
9,423
Minion Damage
1,243
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 255–382
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATombStalkerConeSlam
Triggerable, Attack
Base Damage: 255–382
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 120%
คูลดาวน์: 6 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
กระโจนทุบ
Base Damage: 255–382
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 180%
คูลดาวน์: 8 {วิ}
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย
สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ
คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TombStalkerLeapSlam", "GATombStalkerConeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATombStalkerConeSlam"] = { name = "GATombStalkerConeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bone Stalker


Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
พลังชีวิต
150%
ค่าต้านทาน




Damage
150%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
6 ~ 13
1.05 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1Tencent_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
11,636
2,413
Damage
350
ความเสียหายเวท
350
ความแม่นยำ
2,464
1.05
ค่าประสบการณ์
42,951
Minion Life
10,395
Minion Damage
1,453
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TombStalkerMultiAttack
Attack, Melee, MeleeSingleTarget
Base Damage: 280–420
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 135%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
bone golem attack speed +% final after third combo index [150]
bone golem damage +% final after third combo index [20]
TombStalkerEarthquake
Attack, Area, Melee, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect
แผ่นดินไหว
Base Damage: 280–420
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 12 {วิ}
ทุบพื้นเพื่อสร้างความเสียหายในพื้นที่และทิ้ง พื้นหยัก ที่ทำให้ศัตรูเชื่องช้า โดยพื้นหยักนี้จะปะทุออกมาเป็นคลื่นสะท้อนทรงพลังหลังจากระยะเวลาหนึ่ง
คุณไม่สามารถสร้างพื้นหยักเหนือพื้นที่มีอยู่ หรือสร้างให้เกินกว่าจำนวนสูงสุดของพื้นดังกล่าวได้
คลื่นสะท้อน สร้างความเสียหาย ปะทะ เพิ่มขึ้น อีก 25%
สร้างสถานะ เลือดไหล
การกระทบ มีรัศมี 1.8 เมตร
active skill area of effect radius +% final [-20]
active skill base secondary area of effect radius [28]
base skill effect duration [1800]
is area damage [1]

TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
กระโจนทุบ
Base Damage: 280–420
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 180%
คูลดาวน์: 8 {วิ}
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย
สร้างความเสียหายและผลักศัตรูออกไปด้วยกระบองของคุณ
คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "TombStalkerLeapSlam", "TombStalkerEarthquake", "TombStalkerMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "earthquake/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerMultiAttack"] = { name = "TombStalkerMultiAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.