Espreitador Ósseo
Bone Stalker
| Spectre | |
|---|---|
| Area | A Tumba da Consorte, Santuário Sel Khari, O Refúgio Zigurate |
| Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Packs |
Vida
150%
Resistência
Damage
150%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 13
Tempo de Ataque
1.05 Second
Damage Spread
±20%
Experiência
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
9,833
2,023
663
Damage
319
Dano Mágico
319
Precisão
2,228
Tempo de Ataque
1.05
Experiência
32,261
Minion Life
9,423
Minion Damage
1,243
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 255—382
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.05 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATombStalkerConeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 255—382
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.05 s
Tempo de Recarga: 6 s
Causa +20% de dano de ataque
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 255—382
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.05 s
Tempo de Recarga: 8 s
Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda
é empurrado para o lado.
Causa +80% de dano de ataque
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2766
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/TombStalker1"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bone Stalker",
life = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.05,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"TombStalkerLeapSlam",
"GATombStalkerConeSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TombStalkerLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"disable_attack_repeats",
},
levels = {
[1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GATombStalkerConeSlam"] = {
name = "GATombStalkerConeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_avoided_by_dodge_roll",
"base_skill_can_be_blocked",
},
levels = {
[1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Espreitador Ósseo
Construto
Bone Stalker
| Spectre | |
|---|---|
| Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Vida
150%
Resistência
Damage
150%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 13
Tempo de Ataque
1.05 Second
Damage Spread
±20%
Experiência
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1Tencent_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
2,413
708
Damage
350
Dano Mágico
350
Precisão
2,502
Tempo de Ataque
1.05
Experiência
42,951
Minion Life
10,395
Minion Damage
1,453
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TombStalkerMultiAttack
Attack, Melee, MeleeSingleTarget, AttackInPlace
Base Damage: 280—420
Chance de Golpe Crítico: 5%
Dano de Ataque: 135%
Tempo de Ataque: 1.05 s
Causa +35% de dano de ataque
bone golem attack speed +% final after third combo index [150]
bone golem damage +% final after third combo index [20]
TombStalkerEarthquake
Attack, Area, Melee, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect, AttackInPlace, Limit
Terremoto
Base Damage: 280—420
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.05 s
Tempo de Recarga: 12 s
Ao golpear o chão, você causa dano em uma área e cria um chão de estacas, que desacelera inimigos. Após um período, o chão de estacas irrompe em um poderoso tremor secundário. Não é possível criar outro chão de estacas no mesmo lugar ou se você tiver atingido o limite de efeitos ativos.
Tremor secundário causa +25% de dano com ataques
Causa sangramento
Raio de alcance de impacto: 1.8 metros
active skill area of effect radius +% final [-20]
active skill base secondary area of effect radius [28]
base skill effect duration [1800]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Salto Impactante
Base Damage: 280—420
Chance de Golpe Crítico: 5%
Dano de Ataque: 180%
Tempo de Ataque: 1.05 s
Tempo de Recarga: 8 s
Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda
é empurrado para o lado.
Causa +80% de dano de ataque
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2766
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bone Stalker",
life = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.05,
attackRange = 13,
accuracy = 1,
skillList = {
"TombStalkerLeapSlam",
"TombStalkerEarthquake",
"TombStalkerMultiAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TombStalkerLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Travel] = true,
[SkillType.Jumping] = true,
[SkillType.ConsumesFullyBrokenArmour] = true,
},
statDescriptionScope = "leap_slam",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"disable_attack_repeats",
},
levels = {
[1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TombStalkerEarthquake"] = {
name = "Earthquake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Slam] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Limit] = true,
},
statDescriptionScope = "earthquake/statset_0",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TombStalkerMultiAttack"] = {
name = "TombStalkerMultiAttack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bone_golem_attack_speed_+%_final_after_third_combo_index",
"bone_golem_damage_+%_final_after_third_combo_index",
},
levels = {
[1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












