IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Espreitador Ósseo
Spectre
AreaA Tumba da Consorte, Santuário Sel Khari, O Refúgio Zigurate
Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Packs
  • A Tumba da Consorte, Santuário Sel Khari: Espreitador Ósseo
  • O Refúgio Zigurate: Espreitador Ósseo, Estalador Renascido
  • Vida
    150%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    150%
    Precisão
    100%
    Attack Distance
    6 ~ 13
    Tempo de Ataque
    1.05 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1
    Nível
    65
    Vida
    9,833
    Damage
    319
    Dano Mágico
    319
    Precisão
    2,228
    Tempo de Ataque
    1.05
    Experiência
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 255382
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.05 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATombStalkerConeSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 255382
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 120%
    Tempo de Ataque: 1.05 s
    Tempo de Recarga: 6 s
    Causa +20% de dano de ataque
    +2 metros para o alcance do golpe corpo a corpo
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    TombStalkerLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 255382
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 1.05 s
    Tempo de Recarga: 8 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +80% de dano de ataque
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bone Stalker",
        life = 1.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TombStalkerLeapSlam",
            "GATombStalkerConeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATombStalkerConeSlam"] = {
        name = "GATombStalkerConeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Espreitador Ósseo
    CategoryConstructConstruto
    IconEnemyResistanceLightning
    Bone Stalker
    Spectre
    Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
    Vida
    150%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    150%
    Precisão
    100%
    Attack Distance
    6 ~ 13
    Tempo de Ataque
    1.05 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1Tencent_
    Nível
    68
    Vida
    12,386
    Damage
    350
    Dano Mágico
    350
    Precisão
    2,502
    Tempo de Ataque
    1.05
    Experiência
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    TombStalkerMultiAttack
    Attack, Melee, MeleeSingleTarget, AttackInPlace
    Base Damage: 280420
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 135%
    Tempo de Ataque: 1.05 s
    Causa +35% de dano de ataque
    bone golem attack speed +% final after third combo index [150]
    bone golem damage +% final after third combo index [20]
    TombStalkerEarthquake
    Attack, Area, Melee, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect, AttackInPlace, Limit
    Terremoto
    Base Damage: 280420
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.05 s
    Tempo de Recarga: 12 s
    Ao golpear o chão, você causa dano em uma área e cria um chão de estacas, que desacelera inimigos. Após um período, o chão de estacas irrompe em um poderoso tremor secundário. Não é possível criar outro chão de estacas no mesmo lugar ou se você tiver atingido o limite de efeitos ativos.
    Tremor secundário causa +25% de dano com ataques
    Raio de alcance de impacto: 1.8 metros
    active skill area of effect radius +% final [-20]
    active skill base secondary area of effect radius [28]
    base skill effect duration [1800]
    is area damage [1]
    BruteEarthquake
    TombStalkerLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Salto Impactante
    Base Damage: 280420
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 180%
    Tempo de Ataque: 1.05 s
    Tempo de Recarga: 8 s
    Você salta e golpeia com sua maça o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Causa +80% de dano de ataque
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bone Stalker",
        life = 1.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "TombStalkerLeapSlam",
            "TombStalkerEarthquake",
            "TombStalkerMultiAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Limit] = true,
        },
        statDescriptionScope = "earthquake/statset_0",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerMultiAttack"] = {
        name = "TombStalkerMultiAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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