Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
骷髏之影
Spectre
Area配偶的墓室, 塞爾卡里庇護所 , 高地神塔庇護所
Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Packs
  • 配偶的墓室, 塞爾卡里庇護所 : 骷髏之影
  • 高地神塔庇護所: 骷髏之影, 喚起的骷髏
  • 生命
    150%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 13
    攻擊時間
    1.05 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1
    保留
    67
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    保留
    36.6%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    等級
    65
    生命
    9,833
    傷害
    319
    法術傷害
    319
    命中
    2,228
    攻擊時間
    1.05
    經驗值
    32,261
    召喚物生命
    9,423
    召喚物傷害
    1,243
    召喚物護甲
    2,023
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 255382
    暴擊率: 5%
    攻擊時間: 1.05 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GATombStalkerConeSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 255382
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊時間: 1.05 秒
    冷卻時間: 6 秒
    造成20%更多攻擊傷害
    近戰打擊範圍+2公尺
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    TombStalkerLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 255382
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊時間: 1.05 秒
    冷卻時間: 8 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成80%更多攻擊傷害
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bone Stalker",
        life = 1.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TombStalkerLeapSlam",
            "GATombStalkerConeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATombStalkerConeSlam"] = {
        name = "GATombStalkerConeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    骷髏之影
    CategoryConstruct創造物
    IconEnemyResistanceLightning
    Bone Stalker
    Spectre
    Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
    生命
    150%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    傷害
    150%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 13
    攻擊時間
    1.05 Second
    Damage Spread
    ±20%
    經驗值
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1Tencent_
    保留
    67
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    保留
    36.6%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    等級
    68
    生命
    12,386
    傷害
    350
    法術傷害
    350
    命中
    2,502
    攻擊時間
    1.05
    經驗值
    42,951
    召喚物生命
    10,395
    召喚物傷害
    1,453
    召喚物護甲
    2,413
    TombStalkerMultiAttack
    攻擊, 近戰, 近戰單一目標, AttackInPlace
    Base Damage: 280420
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊時間: 1.05 秒
    造成35%更多攻擊傷害
    bone golem attack speed +% final after third combo index [150]
    bone golem damage +% final after third combo index [20]
    TombStalkerEarthquake
    攻擊, 範圍, 近戰, 持續時間, Slam, 可觸發, 圖騰技能, CreatesGroundEffect, AttackInPlace, Limit
    震地
    Base Damage: 280420
    暴擊率: 5%
    攻擊時間: 1.05 秒
    冷卻時間: 12 秒
    猛擊地面,對一片區域造成傷害並留下會緩速敵人的碎裂地面。在一段持續時間後,碎裂地面將爆發強力的餘震。在現有的地面上,或者若生效中的地面已達到數量上限,皆無法創造碎裂地面
    餘震造成25%更多擊中傷害
    造成流血
    衝擊範圍為1.8公尺
    active skill area of effect radius +% final [-20]
    active skill base secondary area of effect radius [28]
    base skill effect duration [1800]
    is area damage [1]
    BruteEarthquake
    TombStalkerLeapSlam
    攻擊, 範圍, 近戰, Slam, 圖騰技能, 快行, Jumping, ConsumesFullyBrokenArmour
    躍擊
    Base Damage: 280420
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊時間: 1.05 秒
    冷卻時間: 8 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會 被推出去。
    造成80%更多攻擊傷害
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bone Stalker",
        life = 1.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "TombStalkerLeapSlam",
            "TombStalkerEarthquake",
            "TombStalkerMultiAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Limit] = true,
        },
        statDescriptionScope = "earthquake/statset_0",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerMultiAttack"] = {
        name = "TombStalkerMultiAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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