SpectreY
AreaTomb of the Consort, Sel Khari Sanctuary , The Ziggurat Refuge
Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Packs
  • Tomb of the Consort, Sel Khari Sanctuary : Bone Stalker
  • The Ziggurat Refuge: Bone Stalker, Risen Rattler
  • Life
    150%
    Resistance
    0 0 30 0
    Damage
    150%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1
    Level
    65
    Life
    9,770
    Armour
    2,023
    Evasion Rating
    663
    Damage
    319
    Spell Damage
    319
    Accuracy
    2,214
    Attack Time
    1.05
    Experience
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 255–382
    Critical Hit Chance: 5%
    Attack Time: 1.05 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATombStalkerConeSlam
    Triggerable, Attack
    Base Damage: 255–382
    Critical Hit Chance: 5%
    Attack Damage: 120%
    Attack Time: 1.05 sec
    Cooldown Time: 6 sec
    Deals 20% more Attack Damage
    +20 to Melee Strike Range
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    TombStalkerLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Leap Slam
    Base Damage: 255–382
    Critical Hit Chance: 5%
    Attack Damage: 180%
    Attack Time: 1.05 sec
    Cooldown Time: 8 sec
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Deals 80% more Attack Damage
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1"] = {
        name = "Bone Stalker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TombStalkerLeapSlam",
            "GATombStalkerConeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATombStalkerConeSlam"] = {
        name = "GATombStalkerConeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Bone Stalker
    Construct
    SpectreY
    Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
    Life
    150%
    Resistance
    0 0 30 0
    Damage
    150%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1Tencent_
    Level
    68
    Life
    11,636
    Armour
    2,413
    Evasion Rating
    708
    Damage
    350
    Spell Damage
    350
    Accuracy
    2,464
    Attack Time
    1.05
    Experience
    42,951
    Minion Life
    10,395
    Minion Damage
    1,453
    Minion Armour
    2,413
    TombStalkerMultiAttack
    Attack, Melee, MeleeSingleTarget
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Damage: 135%
    Attack Time: 1.05 sec
    Deals 35% more Attack Damage
    bone golem attack speed +% final after third combo index [150]
    bone golem damage +% final after third combo index [20]
    TombStalkerEarthquake
    Attack, Area, Melee, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect
    Earthquake
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Time: 1.05 sec
    Cooldown Time: 12 sec
    Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
    Aftershock deals 25% more Damage with Hits
    Causes Bleeding
    Impact radius is 1.8 metres
    active skill area of effect radius +% final [-20]
    active skill base secondary area of effect radius [28]
    base skill effect duration [1800]
    is area damage [1]
    TombStalkerLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    Leap Slam
    Base Damage: 280–420
    Critical Hit Chance: 5%
    Attack Damage: 180%
    Attack Time: 1.05 sec
    Cooldown Time: 8 sec
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Deals 80% more Attack Damage
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = {
        name = "Bone Stalker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "TombStalkerLeapSlam",
            "TombStalkerEarthquake",
            "TombStalkerMultiAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smash the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "earthquake/statset_0",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerMultiAttack"] = {
        name = "TombStalkerMultiAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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