Bone Stalker
Spectre | Y |
---|---|
Area | Tomb of the Consort, The Ziggurat Refuge, Tomb of the Consort |
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Packs |
Life
150%
Ailment Threshold
%
Resistance
0
0
30
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Experience
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
13,074
Armour
3,877
Evasion
502
Energy Shield
0
Damage
372
Spell Damage
372
Accuracy
0
Attack Time
1.05
Experience
51,959
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 297–446
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.05 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATombStalkerConeSlam
Triggerable, Attack
Base Damage: 297–446
[Critical|Critical Hit] Chance: 5%
Attack Damage: 120%
Attack Time: 1.05 sec
Cooldown Time: 6 sec
Deals 20% more Attack Damage
+20 to Melee Strike Range
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
+20 to Melee Strike Range
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 297–446
[Critical|Critical Hit] Chance: 5%
Attack Damage: 180%
Attack Time: 1.05 sec
Cooldown Time: 8 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Deals 80% more Attack Damage
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TombStalkerLeapSlam", "GATombStalkerConeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATombStalkerConeSlam"] = { name = "GATombStalkerConeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bone Stalker
Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Life
150%
Ailment Threshold
%
Resistance
0
0
30
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
Experience
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1Tencent_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,636
Armour
3,451
Evasion
477
Energy Shield
0
Damage
350
Spell Damage
350
Accuracy
0
Attack Time
1.05
Experience
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TombStalkerMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Damage: 135%
Attack Time: 1.05 sec
Deals 35% more Attack Damage
bone golem attack speed +% final after third combo index [150]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [150]
bone golem damage +% final after third combo index [20]
TombStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect
Earthquake
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.05 sec
Cooldown Time: 12 sec
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Aftershock deals 25% more Damage with Hits
Causes Bleeding
Impact radius is 1.8 metres
active skill area of effect radius +% final [-20]
active skill base secondary area of effect radius [28]
base skill effect duration [1800]
is area damage [1]
Causes Bleeding
Impact radius is 1.8 metres
active skill area of effect radius +% final [-20]
active skill base secondary area of effect radius [28]
base skill effect duration [1800]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Leap Slam
Base Damage: 280–420
[Critical|Critical Hit] Chance: 5%
Attack Damage: 180%
Attack Time: 1.05 sec
Cooldown Time: 8 sec
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Deals 80% more Attack Damage
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "TombStalkerLeapSlam", "TombStalkerEarthquake", "TombStalkerMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "earthquake/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerMultiAttack"] = { name = "TombStalkerMultiAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }