Traqueur d'os
SpectreY
AreaTombeau de la Consort, Le Refuge de la Ziggourat, Tombeau de la Consort
Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Packs
  • Tombeau de la Consort, Tombeau de la Consort: Traqueur d'os
  • Le Refuge de la Ziggourat: Traqueur d'os, Ossements réanimés
  • Vie
    150%
    Ailment Threshold
    %
    Résistance
    0 0 30 0
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1
    Niveau
    70
    Vie
    13,074
    Armure
    3,877
    Évasion
    502
    Bouclier d'énergie
    0
    Damage
    372
    Dégâts des sorts
    372
    Précision
    0
    Attack Time
    1.05
    Expérience
    51,959
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 297–446
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.05 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GATombStalkerConeSlam
    Triggerable, Attack
    Base Damage: 297–446
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 120%
    Attack Time: 1.05 sec.
    Temps de recharge: 6 sec.
    20% Davantage de Dégâts d'Attaque
    +20 à l'Allonge
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    TombStalkerLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Bond percutant
    Base Damage: 297–446
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 180%
    Attack Time: 1.05 sec.
    Temps de recharge: 8 sec.
    Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin.
    80% Davantage de Dégâts d'Attaque
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1"] = {
        name = "Bone Stalker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TombStalkerLeapSlam",
            "GATombStalkerConeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATombStalkerConeSlam"] = {
        name = "GATombStalkerConeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Traqueur d'os
    Bone Stalker
    SpectreY
    Tagsallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
    Vie
    150%
    Ailment Threshold
    %
    Résistance
    0 0 30 0
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    110%
    Type
    TombStalker
    Metadata
    TombStalker1Tencent_
    Niveau
    68
    Vie
    11,636
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    350
    Dégâts des sorts
    350
    Précision
    0
    Attack Time
    1.05
    Expérience
    42,951
    TombStalkerMultiAttack
    Attack, Multistrikeable, Melee, MeleeSingleTarget
    Base Damage: 280–420
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 135%
    Attack Time: 1.05 sec.
    35% Davantage de Dégâts d'Attaque
    bone golem attack speed +% final after third combo index [150]
    bone golem damage +% final after third combo index [20]
    TombStalkerEarthquake
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect
    Séisme
    Base Damage: 280–420
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.05 sec.
    Temps de recharge: 12 sec.
    Fracasse le sol, infligeant des dégâts de zone et créant un Sol irrégulier qui ralentit les ennemis. Après une courte durée, ce Sol irrégulier éclate en une puissante Réplique. Il est impossible de créer une plaque de Sol irrégulier au-dessus d'une plaque déjà existante ni d'en créer de nouvelles si vous avez déjà atteint le nombre maximal de plaques actives autorisé.
    Les Répliques ont 25% Davantage de Dégâts au Toucher
    Inflige le Saignement
    Rayon de l'impact : 1.8 mètres
    active skill area of effect radius +% final [-20]
    active skill base secondary area of effect radius [28]
    base skill effect duration [1800]
    is area damage [1]
    TombStalkerLeapSlam
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
    Bond percutant
    Base Damage: 280–420
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 180%
    Attack Time: 1.05 sec.
    Temps de recharge: 8 sec.
    Un bond dans les airs qui endommage et Repousse les ennemis avec votre masse à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin.
    80% Davantage de Dégâts d'Attaque
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2766
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = {
        name = "Bone Stalker",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "TombStalkerLeapSlam",
            "TombStalkerEarthquake",
            "TombStalkerMultiAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerEarthquake"] = {
        name = "Earthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "earthquake/statset_0",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TombStalkerMultiAttack"] = {
        name = "TombStalkerMultiAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }