Spectre | Y |
---|---|
Area | 妃の墓所, ジッグラトの避難所, 妃の墓所 |
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Packs |
ライフ
150%
Ailment Threshold
%
耐性
0
0
30
0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
経験値
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
13,074
防具
3,877
回避
502
エナジーシールド
0
Damage
372
スペルダメージ
372
命中
0
Attack Time
1.05
経験値
51,959
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 297–446
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.05 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATombStalkerConeSlam
Triggerable, Attack
Base Damage: 297–446
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 120%
Attack Time: 1.05 秒
クールダウン時間: 6 秒
アタックダメージが20%上昇する
近接ストライク距離 +20
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
近接ストライク距離 +20
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 297–446
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 180%
Attack Time: 1.05 秒
クールダウン時間: 8 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが80%上昇する
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TombStalkerLeapSlam", "GATombStalkerConeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATombStalkerConeSlam"] = { name = "GATombStalkerConeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ボーンストーカー
Bone Stalker
Spectre | Y |
---|---|
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
ライフ
150%
Ailment Threshold
%
耐性
0
0
30
0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.05 Second
Damage Spread
±20%
経験値
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1Tencent_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,636
防具
3,451
回避
477
エナジーシールド
0
Damage
350
スペルダメージ
350
命中
0
Attack Time
1.05
経験値
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TombStalkerMultiAttack
Attack, Multistrikeable, Melee, MeleeSingleTarget
Base Damage: 280–420
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 135%
Attack Time: 1.05 秒
アタックダメージが35%上昇する
bone golem attack speed +% final after third combo index [150]
bone golem damage +% final after third combo index [20]
bone golem attack speed +% final after third combo index [150]
bone golem damage +% final after third combo index [20]
TombStalkerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable, CreatesGroundEffect
アースクエイク
Base Damage: 280–420
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.05 秒
クールダウン時間: 12 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に敵を減速するギザギザ領域を生成する。このギザギザ領域は持続時間の後に強力な余震を起こして噴出する。既存のギザギザ領域の上にギザギザ領域を生成することはできず、ギザギザ領域の斑点の数が最大数を越えている場合も生成することはできない。
余震のヒットダメージが25%上昇する
出血を付与する
衝撃の半径は1.8m
active skill area of effect radius +% final [-20]
active skill base secondary area of effect radius [28]
base skill effect duration [1800]
is area damage [1]
出血を付与する
衝撃の半径は1.8m
active skill area of effect radius +% final [-20]
active skill base secondary area of effect radius [28]
base skill effect duration [1800]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
リープスラム
Base Damage: 280–420
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 180%
Attack Time: 1.05 秒
クールダウン時間: 8 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。
着地点にいる敵は押し出される。
アタックダメージが80%上昇する
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1Tencent_"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "TombStalkerLeapSlam", "TombStalkerEarthquake", "TombStalkerMultiAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerEarthquake"] = { name = "Earthquake", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and leaving behind [JaggedGround|Jagged Ground] that slows enemies. The [JaggedGround|Jagged Ground] erupts in a powerful [Aftershock] after a duration. Cannot create [JaggedGround|Jagged Ground] on top of an existing patch, or if you already have the maximum number of active patches.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "earthquake/statset_0", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {1800, 25, -20, 18, 28, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerMultiAttack"] = { name = "TombStalkerMultiAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "bone_golem_attack_speed_+%_final_after_third_combo_index", "bone_golem_damage_+%_final_after_third_combo_index", }, levels = { [1] = {150, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }