Knochenpirscher
Bone Stalker
Spectre | Y |
---|---|
Area | Grabmal der Gemahlin, Die Zikkurat-Zuflucht, Grabmal der Gemahlin |
Tags | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Packs |
Leben
150%
Widerstand




Damage
150%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 13
Angriffszeit
1.05 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
110%
Type
TombStalker
Metadata
TombStalker1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
9,770
Rüstung
2,023
Ausweichwert
440
Damage
319
Zauberschaden
319
Genauigkeit
1,974
Angriffszeit
1.05
Erfahrung
32,261
Minion Life
8,966
Minion Damage
677
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 255–382
Kritische Trefferchance: 5%
Angriffszeit: 1.05 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GATombStalkerConeSlam
Triggerable, Attack
Base Damage: 255–382
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffszeit: 1.05 Sek.
Abklingzeit: 6 Sek.
Verursacht 20% mehr Angriffsschaden
+20 zu Nahkampf-Schlagreichweite
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
TombStalkerLeapSlam
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour
Sprunghieb
Base Damage: 255–382
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffszeit: 1.05 Sek.
Abklingzeit: 8 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurem Streitkolben zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet,
werden aus dem Weg geschoben.
Verursacht 80% mehr Angriffsschaden
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2766 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BoneStalker/BoneStalkerAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BoneStalker/TombStalker1"] = { name = "Bone Stalker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.05, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "TombStalkerLeapSlam", "GATombStalkerConeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TombStalkerLeapSlam"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATombStalkerConeSlam"] = { name = "GATombStalkerConeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.