SpectreY
Areaแดนนักล่า, ที่หลบภัยซิกกุรัต, แดนนักล่า, Untainted Paradise
Tagsallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • แดนนักล่า, แดนนักล่า: Bramble Hulk, Bramble Ape
  • ที่หลบภัยซิกกุรัต: Bramble Hulk, Bramble Ape
  • Bramble Hulk, Bramble Ape
  • Untainted Paradise: Bramble Hulk, Bramble Ape
  • พลังชีวิต
    200%
    เกราะ
    +50%
    Ailment Threshold
    %
    ค่าต้านทาน
    0 0 0 0
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    BrambleHulk
    Metadata
    BrambleHulk1
    เลเวล
    70
    พลังชีวิต
    17,432
    เกราะ
    5,816
    การหลบหลีก
    502
    Energy Shield
    0
    Damage
    496
    ความเสียหายเวท
    496
    ความแม่นยำ
    1,164
    Attack Time
    1.5
    ค่าประสบการณ์
    69,278
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีพื้นฐาน
    Base Damage: 397–595
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    Attack Time: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BrambleHulkSlam
    Triggerable, Attack
    Base Damage: 397–595
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 200%
    Attack Time: 1.5 {วิ}
    คูลดาวน์: 6 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
    ระยะการฟาดประชิด +12
    base skill can be blocked [1]
    is area damage [1]
    BrambleHulkAllyEnrage
    Triggerable
    คูลดาวน์: 12 {วิ}
    BrambleHulkSlamLeap
    [DNT] dash_attack_to_target
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    action attack or cast time uses animation length [1]
    leap slam minimum distance [42]
    skill maximum travel distance [70]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-10]
    BrambleHulkSlamTriggered
    Triggerable, Attack
    Base Damage: 397–595
    โอกาส[Critical|ปะทะคริติคอล]: 5%
    ความเสียหายโจมตี: 125%
    Attack Time: 1.5 {วิ}
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
    ระยะการฟาดประชิด +12
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2900
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrambleHulk/BrambleHulk1"] = {
        name = "Bramble Hulk",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BrambleHulkAllyEnrage",
            "BrambleHulkSlam",
            "BrambleHulkSlamTriggered",
            "BrambleHulkSlamLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkAllyEnrage"] = {
        name = "BrambleHulkAllyEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlam"] = {
        name = "BrambleHulkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlamTriggered"] = {
        name = "BrambleHulkSlamTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlamLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }