茨の大男
SpectreY
Area狩場, ジッグラトの避難所, 狩場, 汚れなき楽園
Tagsallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • 狩場, 狩場: 茨の大男, ブランブルエイプ
  • ジッグラトの避難所: 茨の大男, ブランブルエイプ
  • 茨の大男, ブランブルエイプ
  • 汚れなき楽園: 茨の大男, ブランブルエイプ
  • ライフ
    200%
    アーマー
    +50%
    耐性
    0 0 0 0
    Damage
    200%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    7 ~ 13
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    BrambleHulk
    Metadata
    BrambleHulk1
    レベル
    65
    ライフ
    13,026
    アーマー
    3,035
    回避力
    440
    Damage
    425
    スペルダメージ
    425
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 340–510
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BrambleHulkSlam
    Triggerable, Attack
    Base Damage: 340–510
    クリティカルヒット率: 5%
    アタックダメージ: 200%
    アタックタイム: 1.5 秒
    クールダウン時間: 6 秒
    アタックダメージが100%上昇する
    近接ストライク距離 +12
    base skill can be blocked [1]
    is area damage [1]
    BrambleHulkAllyEnrage
    Triggerable
    クールダウン時間: 12 秒
    BrambleHulkSlamLeap
    [DNT-UNUSED] dash_attack_to_target
    クールダウン時間: 10 秒
    アタックダメージが30%低下する
    action attack or cast time uses animation length [1]
    leap slam minimum distance [42]
    skill maximum travel distance [70]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-10]
    BrambleHulkSlamTriggered
    Triggerable, Attack
    Base Damage: 340–510
    クリティカルヒット率: 5%
    アタックダメージ: 125%
    アタックタイム: 1.5 秒
    アタックダメージが25%上昇する
    近接ストライク距離 +12
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2900
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrambleHulk/BrambleHulk1"] = {
        name = "Bramble Hulk",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BrambleHulkAllyEnrage",
            "BrambleHulkSlam",
            "BrambleHulkSlamTriggered",
            "BrambleHulkSlamLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkAllyEnrage"] = {
        name = "BrambleHulkAllyEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlam"] = {
        name = "BrambleHulkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlamTriggered"] = {
        name = "BrambleHulkSlamTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlamLeap"] = {
        name = "[DNT-UNUSED] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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