刺荊巨獸
Bramble Hulk
SpectreY
Area獵場, 高地神塔庇護所, 獵場, 純淨樂園
Tagsallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • 獵場, 獵場: 刺荊巨獸, 刺荊狂猿
  • 高地神塔庇護所: 刺荊巨獸, 刺荊狂猿
  • 刺荊巨獸, 刺荊狂猿
  • 純淨樂園: 刺荊巨獸, 刺荊狂猿
  • 生命
    200%
    護甲
    +50%
    抗性
    0 0 0 0
    傷害
    200%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    7 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    200%
    Model Size
    100%
    Type
    BrambleHulk
    Metadata
    BrambleHulk1
    等級
    70
    生命
    17,432
    護甲
    5,816
    閃避值
    502
    傷害
    496
    法術傷害
    496
    命中
    2,328
    Attack Time
    1.5
    經驗值
    69,278
    Minion Life
    24,532
    Minion Damage
    4,325
    Minion Armour
    9,693
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 397–595
    暴擊率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BrambleHulkSlam
    可觸發, 攻擊
    Base Damage: 397–595
    暴擊率: 5%
    攻擊傷害: 200%
    Attack Time: 1.5 秒
    冷卻時間: 6 秒
    造成 100% 更多攻擊傷害
    +12 近戰打擊距離
    base skill can be blocked [1]
    is area damage [1]
    BrambleHulkAllyEnrage
    可觸發
    冷卻時間: 12 秒
    BrambleHulkSlamLeap
    [DNT] dash_attack_to_target
    冷卻時間: 10 秒
    造成 30% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    leap slam minimum distance [42]
    skill maximum travel distance [70]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-10]
    BrambleHulkSlamTriggered
    可觸發, 攻擊
    Base Damage: 397–595
    暴擊率: 5%
    攻擊傷害: 125%
    Attack Time: 1.5 秒
    造成 25% 更多攻擊傷害
    +12 近戰打擊距離
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2900
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrambleHulk/BrambleHulk1"] = {
        name = "Bramble Hulk",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BrambleHulkAllyEnrage",
            "BrambleHulkSlam",
            "BrambleHulkSlamTriggered",
            "BrambleHulkSlamLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkAllyEnrage"] = {
        name = "BrambleHulkAllyEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlam"] = {
        name = "BrambleHulkSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlamTriggered"] = {
        name = "BrambleHulkSlamTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrambleHulkSlamLeap"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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