荆棘巨怪
Bramble Hulk
Spectre | Y |
---|---|
Area | 猎场, The Ziggurat Refuge, Hunting Grounds, Untainted Paradise |
Tags | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Packs |
生命
200%
Armour
+50%
Ailment Threshold
%
抗性
0
0
0
0
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
7 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
BrambleHulk
Metadata
BrambleHulk1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
17,432
Armour
3,877
闪避值
502
能量护盾
0
伤害
496
法术伤害
496
命中
0
Attack Time
1.5
经验值
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 397–595
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BrambleHulkSlam
可触发, 攻击
Base Damage: 397–595
暴击几率: 5%
攻击伤害: 200%
Attack Time: 1.5 秒
冷却时间: 6 秒
攻击伤害总增 100%
+12 近战打击范围
base skill can be blocked [1]
is area damage [1]
+12 近战打击范围
base skill can be blocked [1]
is area damage [1]
BrambleHulkAllyEnrage
可触发
冷却时间: 12 秒
BrambleHulkSlamLeap
[DNT] dash_attack_to_target
冷却时间: 10 秒
攻击伤害总降 30%
action attack or cast time uses animation length [1]
leap slam minimum distance [42]
skill maximum travel distance [70]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]
action attack or cast time uses animation length [1]
leap slam minimum distance [42]
skill maximum travel distance [70]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]
BrambleHulkSlamTriggered
可触发, 攻击
Base Damage: 397–595
暴击几率: 5%
攻击伤害: 125%
Attack Time: 1.5 秒
攻击伤害总增 25%
+12 近战打击范围
base skill can be blocked [1]
is area damage [1]
+12 近战打击范围
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2900 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrambleHulk/BrambleHulk1"] = { name = "Bramble Hulk", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BrambleHulkAllyEnrage", "BrambleHulkSlam", "BrambleHulkSlamTriggered", "BrambleHulkSlamLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkAllyEnrage"] = { name = "BrambleHulkAllyEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlam"] = { name = "BrambleHulkSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlamTriggered"] = { name = "BrambleHulkSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlamLeap"] = { name = "[DNT] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }