Death Knight
Spectre | Y |
---|---|
Area | ปราการคฤหาสน์ |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
พลังชีวิต
200%
+80%
ค่าต้านทาน




Damage
220%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
2.505 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnight1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
14
พลังชีวิต
236
88
Damage
58
ความเสียหายเวท
58
ความแม่นยำ
204
2.505
ค่าประสบการณ์
522
Minion Life
1,130
Minion Damage
64
Minion Armour
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 41–76
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 41–76
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);" ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnight1"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Death Knight
Spectre | Y |
---|---|
Area | สุสานนิรันดร์ชน, โฮลเทน, คุกหมาป่า, Necropolis, ที่หลบภัยซิกกุรัต |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
พลังชีวิต
200%
+80%
ค่าต้านทาน




Damage
220%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
2.505 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
13,026
3,641
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
2,214
2.505
ค่าประสบการณ์
43,014
Minion Life
12,564
Minion Damage
1,824
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 327–607
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 327–607
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);" ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Death Knight


Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
พลังชีวิต
200%
+80%
ค่าต้านทาน




Damage
220%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
2.505 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,514
4,343
Damage
513
ความเสียหายเวท
513
ความแม่นยำ
2,464
2.505
ค่าประสบการณ์
57,268
Minion Life
13,860
Minion Damage
2,131
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 359–667
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Functions { HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);" ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Death Knight
Spectre | Y |
---|---|
Area | ที่หลบภัยซิกกุรัต |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
พลังชีวิต
200%
+80%
ค่าต้านทาน




Damage
220%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
2.505 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
13,026
3,641
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
2,214
2.505
ค่าประสบการณ์
43,014
Minion Life
12,564
Minion Damage
1,824
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 327–607
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 327–607
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 327–607
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 327–607
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GADeathKnightOverheadslam", "GADeathKnightOverheadslamforward", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslam"] = { name = "GADeathKnightOverheadslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslamforward"] = { name = "GADeathKnightOverheadslamforward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Death Knight


Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
พลังชีวิต
200%
+80%
ค่าต้านทาน




Damage
220%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
5 ~ 14
2.505 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisEliteStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,514
4,343
Damage
513
ความเสียหายเวท
513
ความแม่นยำ
2,464
2.505
ค่าประสบการณ์
57,268
Minion Life
13,860
Minion Damage
2,131
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 359–667
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 359–667
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
ลดความเร็วในการโจมตี อีก 20%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 359–667
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 175%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GADeathKnightOverheadslam", "GADeathKnightOverheadslamforward", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslam"] = { name = "GADeathKnightOverheadslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslamforward"] = { name = "GADeathKnightOverheadslamforward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.