Chevalier de la mort
Zone : Les Remparts du Manoir
Death Knight
Spectre | Y |
---|---|
Area | Les Remparts du Manoir, Les Remparts du Manoir |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vie
200%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnight1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
50
Vie
6,266
Armure
1,156
Évasion
286
Bouclier d'énergie
0
Damage
285
Dégâts des sorts
285
Précision
0
Attack Time
2.505
Expérience
16,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 200–371
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 2.505 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 200–371
Chances de Touche critique: 5%
Attack Time: 2.505 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnight1"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Chevalier de la mort
Death Knight
Spectre | Y |
---|---|
Area | Cimetière des Éternels, Le Refuge de la Ziggourat, Cimetière des Éternels |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vie
200%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
17,432
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
545
Dégâts des sorts
545
Précision
0
Attack Time
2.505
Expérience
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 382–709
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 2.505 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 382–709
Chances de Touche critique: 5%
Attack Time: 2.505 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Chevalier de la mort
Death Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vie
200%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
513
Dégâts des sorts
513
Précision
0
Attack Time
2.505
Expérience
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 2.505 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 359–667
Chances de Touche critique: 5%
Attack Time: 2.505 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Chevalier de la mort
Death Knight
Spectre | Y |
---|---|
Area | Le Refuge de la Ziggourat, Les Remparts du Manoir |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
Vie
200%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
17,432
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
545
Dégâts des sorts
545
Précision
0
Attack Time
2.505
Expérience
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 382–709
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 2.505 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 382–709
Chances de Touche critique: 5%
Attack Time: 2.505 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 382–709
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 2.505 sec.
75% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 382–709
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 2.505 sec.
75% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GADeathKnightOverheadslam", "GADeathKnightOverheadslamforward", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslam"] = { name = "GADeathKnightOverheadslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslamforward"] = { name = "GADeathKnightOverheadslamforward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Chevalier de la mort
Death Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement |
Vie
200%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightPhysics1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
513
Dégâts des sorts
513
Précision
0
Attack Time
2.505
Expérience
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 2.505 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 359–667
Chances de Touche critique: 5%
Attack Time: 2.505 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightPhysics1"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Chevalier de la mort
Death Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Vie
200%
Armure
+80%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisEliteStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
513
Dégâts des sorts
513
Précision
0
Attack Time
2.505
Expérience
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Attack Time: 2.505 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 359–667
Chances de Touche critique: 5%
Attack Time: 2.505 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 359–667
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 2.505 sec.
75% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
20% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 359–667
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 2.505 sec.
75% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GADeathKnightOverheadslam", "GADeathKnightOverheadslamforward", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslam"] = { name = "GADeathKnightOverheadslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslamforward"] = { name = "GADeathKnightOverheadslamforward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.