Caballero de la muerte
Death Knight
| Spectre | Y |
|---|---|
| Area | Las murallas de la mansión |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Packs |
Vida
200%
+80%
Resistencia
Damage
220%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 14
Tiempo de ataque
2.505 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnight1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
14
Vida
236
88
113
Damage
58
Daño de hechizos
58
Precisión
204
Tiempo de ataque
2.505
Experiencia
522
Minion Life
1,130
Minion Damage
64
Minion Armour
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 41–76
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.505 seg
Tiempo de recarga: 8 seg
Inflige un 100% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 41–76
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.505 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3000
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Functions
{
HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnight1"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caballero de la muerte
Constructo
Death Knight
| Spectre | Y |
|---|---|
| Area | Cementerio de los eternos, Holten, Fuerte de los lobos, Necropolis, El refugio del zigurat |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Packs |
Vida
200%
+80%
Resistencia
Damage
220%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 14
Tiempo de ataque
2.505 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
13,026
3,641
663
Damage
467
Daño de hechizos
467
Precisión
2,214
Tiempo de ataque
2.505
Experiencia
43,014
Minion Life
12,564
Minion Damage
1,824
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 327–607
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.505 seg
Tiempo de recarga: 8 seg
Inflige un 100% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 327–607
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.505 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3000
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Functions
{
HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caballero de la muerte
Constructo
Death Knight
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Packs |
Vida
200%
+80%
Resistencia
Damage
220%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 14
Tiempo de ataque
2.505 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,514
4,343
708
Damage
513
Daño de hechizos
513
Precisión
2,464
Tiempo de ataque
2.505
Experiencia
57,268
Minion Life
13,860
Minion Damage
2,131
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.505 seg
Tiempo de recarga: 8 seg
Inflige un 100% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 359–667
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.505 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3000
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Functions
{
HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caballero de la muerte
Death Knight
| Spectre | Y |
|---|---|
| Area | El refugio del zigurat |
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Packs |
Vida
200%
+80%
Resistencia
Damage
220%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 14
Tiempo de ataque
2.505 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
13,026
3,641
663
Damage
467
Daño de hechizos
467
Precisión
2,214
Tiempo de ataque
2.505
Experiencia
43,014
Minion Life
12,564
Minion Damage
1,824
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 327–607
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.505 seg
Tiempo de recarga: 8 seg
Inflige un 100% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 327–607
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.505 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 327–607
Probabilidad de impacto crítico: 5%
Daño de ataque: 175%
Tiempo de ataque: 2.505 seg
Inflige un 75% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 327–607
Probabilidad de impacto crítico: 5%
Daño de ataque: 175%
Tiempo de ataque: 2.505 seg
Inflige un 75% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GADeathKnightOverheadslam",
"GADeathKnightOverheadslamforward",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslam"] = {
name = "GADeathKnightOverheadslam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslamforward"] = {
name = "GADeathKnightOverheadslamforward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caballero de la muerte
Constructo
Death Knight
| Spectre | N |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Vida
200%
+80%
Resistencia
Damage
220%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 14
Tiempo de ataque
2.505 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisEliteStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
15,514
4,343
708
Damage
513
Daño de hechizos
513
Precisión
2,464
Tiempo de ataque
2.505
Experiencia
57,268
Minion Life
13,860
Minion Damage
2,131
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.505 seg
Tiempo de recarga: 8 seg
Inflige un 100% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 359–667
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.505 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 359–667
Probabilidad de impacto crítico: 5%
Daño de ataque: 175%
Tiempo de ataque: 2.505 seg
Inflige un 75% más de daño de ataques
20% menos de velocidad de ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 359–667
Probabilidad de impacto crítico: 5%
Daño de ataque: 175%
Tiempo de ataque: 2.505 seg
Inflige un 75% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
name = "Death Knight",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.2,
damageSpread = 0.3,
attackTime = 2.505,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GADeathKnightOverheadslam",
"GADeathKnightOverheadslamforward",
"DeathKnightSlamEAA",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslam"] = {
name = "GADeathKnightOverheadslam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeathKnightOverheadslamforward"] = {
name = "GADeathKnightOverheadslamforward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeathKnightSlamEAA"] = {
name = "DeathKnightSlamEAA",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
},
levels = {
[1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.