Todesritter
Death Knight
SpectreY
AreaFestungsmauern des Herrenhauses
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • Festungsmauern des Herrenhauses: Todesritter
  • Leben
    200%
    Widerstand
    0 0 0 0
    Damage
    220%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    2.505 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnight1
    Stufe
    14
    Leben
    236
    Damage
    58
    Zauberschaden
    58
    Genauigkeit
    204
    Angriffszeit
    2.505
    Erfahrung
    522
    Minion Life
    1,130
    Minion Damage
    64
    Minion Armour
    167
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 41–76
    Angriffsschaden: 200%
    Angriffszeit: 2.505 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 100% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 41–76
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
    	ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnight1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Todesritter
    SpectreY
    AreaFriedhof der Ewigen, Holten, Wolvenhold, Nekropole, Die Zikkurat-Zuflucht
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Friedhof der Ewigen, Holten, Wolvenhold: Todesritter
  • Die Zikkurat-Zuflucht: Todesritter, Todesritter, Auferstandener Klapperer, Auferstandener Klapperer
  • Leben
    200%
    Widerstand
    0 0 0 0
    Damage
    220%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    2.505 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolis
    Stufe
    65
    Leben
    13,026
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    2,214
    Angriffszeit
    2.505
    Erfahrung
    43,014
    Minion Life
    12,564
    Minion Damage
    1,824
    Minion Armour
    6,878
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 327–607
    Angriffsschaden: 200%
    Angriffszeit: 2.505 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 100% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 327–607
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
    	ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Todesritter
    Konstrukt
    Death Knight
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Todesritter, Uralter Ezomyte, Uralter Ezomyte
  • Leben
    200%
    Widerstand
    0 0 0 0
    Damage
    220%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    2.505 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisStrongbox
    Stufe
    68
    Leben
    15,514
    Damage
    513
    Zauberschaden
    513
    Genauigkeit
    2,464
    Angriffszeit
    2.505
    Erfahrung
    57,268
    Minion Life
    13,860
    Minion Damage
    2,131
    Minion Armour
    8,204
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    Angriffsschaden: 200%
    Angriffszeit: 2.505 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 100% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 359–667
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
    	ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Todesritter
    Konstrukt
    Death Knight
    SpectreY
    AreaDie Zikkurat-Zuflucht
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Die Zikkurat-Zuflucht: Todesritter, Todesritter, Auferstandener Klapperer, Auferstandener Klapperer
  • Leben
    200%
    Widerstand
    0 0 0 0
    Damage
    220%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    2.505 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisElite
    Stufe
    65
    Leben
    13,026
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    2,214
    Angriffszeit
    2.505
    Erfahrung
    43,014
    Minion Life
    12,564
    Minion Damage
    1,824
    Minion Armour
    6,878
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 327–607
    Angriffsschaden: 200%
    Angriffszeit: 2.505 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 100% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 327–607
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 327–607
    Angriffsschaden: 175%
    Angriffszeit: 2.505 Sek.
    Verursacht 75% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 327–607
    Angriffsschaden: 175%
    Angriffszeit: 2.505 Sek.
    Verursacht 75% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Todesritter
    Konstrukt
    Death Knight
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Leben
    200%
    Widerstand
    0 0 0 0
    Damage
    220%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    2.505 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisEliteStrongbox
    Stufe
    68
    Leben
    15,514
    Damage
    513
    Zauberschaden
    513
    Genauigkeit
    2,464
    Angriffszeit
    2.505
    Erfahrung
    57,268
    Minion Life
    13,860
    Minion Damage
    2,131
    Minion Armour
    8,204
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    Angriffsschaden: 200%
    Angriffszeit: 2.505 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 100% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 359–667
    Angriffszeit: 2.505 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 359–667
    Angriffsschaden: 175%
    Angriffszeit: 2.505 Sek.
    Verursacht 75% mehr Angriffsschaden
    20% weniger Angriffsgeschwindigkeit
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 359–667
    Angriffsschaden: 175%
    Angriffszeit: 2.505 Sek.
    Verursacht 75% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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