죽음의 기사
구조물
Death Knight
SpectreY
Area저택 성벽
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 저택 성벽: 죽음의 기사
  • 생명력
    200%
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnight1
    레벨
    14
    생명력
    236
    Damage
    58
    주문 피해
    58
    정확도
    204
    공격 속도
    2.505
    경험치
    522
    Minion Life
    1,130
    Minion Damage
    64
    Minion Armour
    167
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 41–76
    치명타 명중 확률: 5%
    공격 피해: 200%
    공격 속도: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 41–76
    치명타 명중 확률: 5%
    공격 속도: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
    	ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnight1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    SpectreY
    Area영원한 자의 공동묘지, 홀튼, 울븐홀드, 매장지, 지구라트 피난처
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 영원한 자의 공동묘지, 홀튼, 울븐홀드: 죽음의 기사
  • 지구라트 피난처: 죽음의 기사, 죽음의 기사, 일어난 전율가, 일어난 전율가
  • 생명력
    200%
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolis
    레벨
    65
    생명력
    13,026
    Damage
    467
    주문 피해
    467
    정확도
    2,214
    공격 속도
    2.505
    경험치
    43,014
    Minion Life
    12,564
    Minion Damage
    1,824
    Minion Armour
    6,878
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 327–607
    치명타 명중 확률: 5%
    공격 피해: 200%
    공격 속도: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 327–607
    치명타 명중 확률: 5%
    공격 속도: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
    	ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    구조물
    Death Knight
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 죽음의 기사, 고대 에조미어인, 고대 에조미어인, 고대 에조미어인, 고대 에조미어인
  • 생명력
    200%
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisStrongbox
    레벨
    68
    생명력
    15,514
    Damage
    513
    주문 피해
    513
    정확도
    2,464
    공격 속도
    2.505
    경험치
    57,268
    Minion Life
    13,860
    Minion Damage
    2,131
    Minion Armour
    8,204
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    치명타 명중 확률: 5%
    공격 피해: 200%
    공격 속도: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–667
    치명타 명중 확률: 5%
    공격 속도: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	HideMeshSegments = "HideMeshSegments( DeathKnightweaponShape);"
    	ShowMeshSegments = "ShowMeshSegments( DeathKnightweaponShape);"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    구조물
    Death Knight
    SpectreY
    Area지구라트 피난처
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 지구라트 피난처: 죽음의 기사, 죽음의 기사, 일어난 전율가, 일어난 전율가
  • 생명력
    200%
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisElite
    레벨
    65
    생명력
    13,026
    Damage
    467
    주문 피해
    467
    정확도
    2,214
    공격 속도
    2.505
    경험치
    43,014
    Minion Life
    12,564
    Minion Damage
    1,824
    Minion Armour
    6,878
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 327–607
    치명타 명중 확률: 5%
    공격 피해: 200%
    공격 속도: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 327–607
    치명타 명중 확률: 5%
    공격 속도: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 327–607
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 2.505 초
    주는 공격 피해 75% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 327–607
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 2.505 초
    주는 공격 피해 75% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    구조물
    Death Knight
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    생명력
    200%
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisEliteStrongbox
    레벨
    68
    생명력
    15,514
    Damage
    513
    주문 피해
    513
    정확도
    2,464
    공격 속도
    2.505
    경험치
    57,268
    Minion Life
    13,860
    Minion Damage
    2,131
    Minion Armour
    8,204
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    치명타 명중 확률: 5%
    공격 피해: 200%
    공격 속도: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–667
    치명타 명중 확률: 5%
    공격 속도: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 359–667
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 2.505 초
    주는 공격 피해 75% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 359–667
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 2.505 초
    주는 공격 피해 75% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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