죽음의 기사
Death Knight
SpectreY
Area저택 성벽, 저택 성벽
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 저택 성벽: 죽음의 기사
  • 저택 성벽: 죽음의 기사, 죽음의 기사
  • 생명력
    200%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnight1
    레벨
    50
    생명력
    6,266
    방어도
    1,156
    회피
    286
    에너지 보호막
    0
    Damage
    285
    주문 피해
    285
    정확도
    0
    Attack Time
    2.505
    경험치
    16,878
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 200–371
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 200%
    Attack Time: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 200–371
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnight1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    SpectreY
    Area영원한 자의 공동묘지, 지구라트 피난처, 영원한 자의 공동묘지
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 영원한 자의 공동묘지, 영원한 자의 공동묘지: 죽음의 기사
  • 지구라트 피난처: 죽음의 기사, 죽음의 기사, 일어난 전율가, 일어난 전율가
  • 생명력
    200%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolis
    레벨
    70
    생명력
    17,432
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    545
    주문 피해
    545
    정확도
    0
    Attack Time
    2.505
    경험치
    69,278
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 382–709
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 200%
    Attack Time: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 382–709
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Death Knight, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte
  • 생명력
    200%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisStrongbox
    레벨
    68
    생명력
    15,514
    방어도
    3,451
    회피
    477
    에너지 보호막
    0
    Damage
    513
    주문 피해
    513
    정확도
    0
    Attack Time
    2.505
    경험치
    57,268
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 200%
    Attack Time: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    Death Knight
    SpectreY
    Area지구라트 피난처, 저택 성벽
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 저택 성벽: 죽음의 기사, 죽음의 기사
  • 지구라트 피난처: 죽음의 기사, 죽음의 기사, 일어난 전율가, 일어난 전율가
  • 생명력
    200%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisElite
    레벨
    70
    생명력
    17,432
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    545
    주문 피해
    545
    정확도
    0
    Attack Time
    2.505
    경험치
    69,278
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 382–709
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 200%
    Attack Time: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 382–709
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 382–709
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 175%
    Attack Time: 2.505 초
    주는 공격 피해 75% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 382–709
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 175%
    Attack Time: 2.505 초
    주는 공격 피해 75% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    죽음의 기사
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement
    생명력
    200%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightPhysics1
    레벨
    68
    생명력
    15,514
    방어도
    3,451
    회피
    477
    에너지 보호막
    0
    Damage
    513
    주문 피해
    513
    정확도
    0
    Attack Time
    2.505
    경험치
    57,268
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 200%
    Attack Time: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightPhysics1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    생명력
    200%
    방어도
    +80%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    220%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    경험치
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisEliteStrongbox
    레벨
    68
    생명력
    15,514
    방어도
    3,451
    회피
    477
    에너지 보호막
    0
    Damage
    513
    주문 피해
    513
    정확도
    0
    Attack Time
    2.505
    경험치
    57,268
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 200%
    Attack Time: 2.505 초
    재사용 대기시간: 8 초
    주는 공격 피해 100% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 2.505 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 175%
    Attack Time: 2.505 초
    주는 공격 피해 75% 증폭
    공격 속도 20% 감폭
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 359–667
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 175%
    Attack Time: 2.505 초
    주는 공격 피해 75% 증폭
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }