死の騎士
エリア: 邸宅の城壁
Death Knight
Spectre | Y |
---|---|
Area | 邸宅の城壁, 邸宅の城壁 |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
ライフ
200%
防具
+80%
Ailment Threshold
%
耐性
0
0
0
0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnight1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
50
ライフ
6,266
防具
1,156
回避
286
エナジーシールド
0
Damage
285
スペルダメージ
285
命中
0
Attack Time
2.505
経験値
16,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 200–371
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 2.505 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 200–371
[Critical|クリティカルヒット]率: 5%
Attack Time: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnight1"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 永遠なる帝国の墓地, ジッグラトの避難所, 永遠なる帝国の墓地 |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
ライフ
200%
防具
+80%
Ailment Threshold
%
耐性
0
0
0
0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
17,432
防具
3,877
回避
502
エナジーシールド
0
Damage
545
スペルダメージ
545
命中
0
Attack Time
2.505
経験値
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 382–709
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 2.505 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 382–709
[Critical|クリティカルヒット]率: 5%
Attack Time: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死の騎士
Death Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
ライフ
200%
防具
+80%
Ailment Threshold
%
耐性
0
0
0
0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,514
防具
3,451
回避
477
エナジーシールド
0
Damage
513
スペルダメージ
513
命中
0
Attack Time
2.505
経験値
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 2.505 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
Attack Time: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | ジッグラトの避難所, 邸宅の城壁 |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Packs |
ライフ
200%
防具
+80%
Ailment Threshold
%
耐性
0
0
0
0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
17,432
防具
3,877
回避
502
エナジーシールド
0
Damage
545
スペルダメージ
545
命中
0
Attack Time
2.505
経験値
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 382–709
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 2.505 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 382–709
[Critical|クリティカルヒット]率: 5%
Attack Time: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 382–709
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 175%
Attack Time: 2.505 秒
アタックダメージが75%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 382–709
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 175%
Attack Time: 2.505 秒
アタックダメージが75%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GADeathKnightOverheadslam", "GADeathKnightOverheadslamforward", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslam"] = { name = "GADeathKnightOverheadslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslamforward"] = { name = "GADeathKnightOverheadslamforward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死の騎士
Death Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement |
ライフ
200%
防具
+80%
Ailment Threshold
%
耐性
0
0
0
0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightPhysics1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,514
防具
3,451
回避
477
エナジーシールド
0
Damage
513
スペルダメージ
513
命中
0
Attack Time
2.505
経験値
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 2.505 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
Attack Time: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightPhysics1"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死の騎士
Death Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
ライフ
200%
防具
+80%
Ailment Threshold
%
耐性
0
0
0
0
Damage
220%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
2.505 Second
Damage Spread
±30%
経験値
200%
Model Size
100%
Type
DeathKnight
Metadata
DeathKnightNecropolisEliteStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,514
防具
3,451
回避
477
エナジーシールド
0
Damage
513
スペルダメージ
513
命中
0
Attack Time
2.505
経験値
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DeathKnightSlamEAA
Triggerable, Attack
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 2.505 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
base skill can be blocked [1]
base skill effect duration [3000]
is area damage [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
Attack Time: 2.505 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GADeathKnightOverheadslamforward
Triggerable, Attack
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 175%
Attack Time: 2.505 秒
アタックダメージが75%上昇する
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
アタックスピードが20%低下する
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
base skill effect duration [3000]
is area damage [1]
GADeathKnightOverheadslam
Triggerable, Attack
Base Damage: 359–667
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 175%
Attack Time: 2.505 秒
アタックダメージが75%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
Object Type Codes
version 2 extends "Metadata/Monsters/Knight/DeathKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = { name = "Death Knight", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.2, damageSpread = 0.3, attackTime = 2.505, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GADeathKnightOverheadslam", "GADeathKnightOverheadslamforward", "DeathKnightSlamEAA", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslam"] = { name = "GADeathKnightOverheadslam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADeathKnightOverheadslamforward"] = { name = "GADeathKnightOverheadslamforward", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "attack_maximum_action_distance_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathKnightSlamEAA"] = { name = "DeathKnightSlamEAA", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", }, levels = { [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }