死亡骑士
Death Knight
SpectreY
Area高墙庭院, The Manor Ramparts
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • 高墙庭院: 死亡骑士
  • The Manor Ramparts: Death Knight, 死亡骑士
  • 生命
    200%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    经验值
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnight1
    等级
    50
    生命
    6,266
    Armour
    1,156
    闪避值
    286
    能量护盾
    0
    伤害
    285
    法术伤害
    285
    命中
    0
    Attack Time
    2.505
    经验值
    16,878
    DeathKnightSlamEAA
    可触发, 攻击
    Base Damage: 200–371
    暴击几率: 5%
    攻击伤害: 200%
    Attack Time: 2.505 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 200–371
    暴击几率: 5%
    Attack Time: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnight1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡骑士
    SpectreY
    Area永恒墓场, The Ziggurat Refuge, Cemetery of the Eternals
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • 永恒墓场, Cemetery of the Eternals: 死亡骑士
  • The Ziggurat Refuge: Death Knight, 死亡骑士, 复苏的响骨, 复苏的响骨
  • 生命
    200%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    经验值
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolis
    等级
    70
    生命
    17,432
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    545
    法术伤害
    545
    命中
    0
    Attack Time
    2.505
    经验值
    69,278
    DeathKnightSlamEAA
    可触发, 攻击
    Base Damage: 382–709
    暴击几率: 5%
    攻击伤害: 200%
    Attack Time: 2.505 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 382–709
    暴击几率: 5%
    Attack Time: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Death Knight, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte
  • 生命
    200%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    经验值
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisStrongbox
    等级
    68
    生命
    15,514
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    513
    法术伤害
    513
    命中
    0
    Attack Time
    2.505
    经验值
    57,268
    DeathKnightSlamEAA
    可触发, 攻击
    Base Damage: 359–667
    暴击几率: 5%
    攻击伤害: 200%
    Attack Time: 2.505 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 359–667
    暴击几率: 5%
    Attack Time: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    AreaThe Ziggurat Refuge, The Manor Ramparts
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • The Manor Ramparts: Death Knight, 死亡骑士
  • The Ziggurat Refuge: Death Knight, 死亡骑士, 复苏的响骨, 复苏的响骨
  • 生命
    200%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    经验值
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisElite
    等级
    70
    生命
    17,432
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    545
    法术伤害
    545
    命中
    0
    Attack Time
    2.505
    经验值
    69,278
    DeathKnightSlamEAA
    可触发, 攻击
    Base Damage: 382–709
    暴击几率: 5%
    攻击伤害: 200%
    Attack Time: 2.505 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 382–709
    暴击几率: 5%
    Attack Time: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    可触发, 攻击
    Base Damage: 382–709
    暴击几率: 5%
    攻击伤害: 175%
    Attack Time: 2.505 秒
    攻击伤害总增 75%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    可触发, 攻击
    Base Damage: 382–709
    暴击几率: 5%
    攻击伤害: 175%
    Attack Time: 2.505 秒
    攻击伤害总增 75%
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement
    生命
    200%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    经验值
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightPhysics1
    等级
    68
    生命
    15,514
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    513
    法术伤害
    513
    命中
    0
    Attack Time
    2.505
    经验值
    57,268
    DeathKnightSlamEAA
    可触发, 攻击
    Base Damage: 359–667
    暴击几率: 5%
    攻击伤害: 200%
    Attack Time: 2.505 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 359–667
    暴击几率: 5%
    Attack Time: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightPhysics1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    生命
    200%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    220%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    经验值
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisEliteStrongbox
    等级
    68
    生命
    15,514
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    513
    法术伤害
    513
    命中
    0
    Attack Time
    2.505
    经验值
    57,268
    DeathKnightSlamEAA
    可触发, 攻击
    Base Damage: 359–667
    暴击几率: 5%
    攻击伤害: 200%
    Attack Time: 2.505 秒
    冷却时间: 8 秒
    攻击伤害总增 100%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 359–667
    暴击几率: 5%
    Attack Time: 2.505 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    可触发, 攻击
    Base Damage: 359–667
    暴击几率: 5%
    攻击伤害: 175%
    Attack Time: 2.505 秒
    攻击伤害总增 75%
    攻击速度总降 20%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    可触发, 攻击
    Base Damage: 359–667
    暴击几率: 5%
    攻击伤害: 175%
    Attack Time: 2.505 秒
    攻击伤害总增 75%
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }