Cavaleiro da Morte
Death Knight
SpectreY
AreaAs Muralhas da Mansão, As Muralhas da Mansão
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Packs
  • As Muralhas da Mansão: Cavaleiro da Morte
  • As Muralhas da Mansão: Cavaleiro da Morte, Cavaleiro da Morte
  • Vida
    200%
    Armadura
    +80%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnight1
    Nível
    50
    Vida
    6,266
    Armadura
    2,081
    Evasão
    286
    Energy Shield
    0
    Damage
    285
    Dano Mágico
    285
    Precisão
    587
    Attack Time
    2.505
    Experiência
    16,878
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 200–371
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 200%
    Attack Time: 2.505 seg
    Recarga: 8 seg
    Causa 100% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 200–371
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.505 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnight1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cavaleiro da Morte
    SpectreY
    AreaO Cemitério dos Eternos, O Refúgio Zigurate, Cemitério dos Eternos
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • O Cemitério dos Eternos, Cemitério dos Eternos: Cavaleiro da Morte
  • O Refúgio Zigurate: Cavaleiro da Morte, Cavaleiro da Morte, Barulhento Ressuscitado, Barulhento Ressuscitado
  • Vida
    200%
    Armadura
    +80%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolis
    Nível
    70
    Vida
    17,432
    Armadura
    6,979
    Evasão
    502
    Energy Shield
    0
    Damage
    545
    Dano Mágico
    545
    Precisão
    1,164
    Attack Time
    2.505
    Experiência
    69,278
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 382–709
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 200%
    Attack Time: 2.505 seg
    Recarga: 8 seg
    Causa 100% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 382–709
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.505 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolis"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • Death Knight, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte, Ancient Ezomyte
  • Vida
    200%
    Armadura
    +80%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisStrongbox
    Nível
    68
    Vida
    15,514
    Armadura
    6,212
    Evasão
    477
    Energy Shield
    0
    Damage
    513
    Dano Mágico
    513
    Precisão
    1,090
    Attack Time
    2.505
    Experiência
    57,268
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 200%
    Attack Time: 2.505 seg
    Recarga: 8 seg
    Causa 100% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.505 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cavaleiro da Morte
    SpectreY
    AreaO Refúgio Zigurate, As Muralhas da Mansão
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Packs
  • As Muralhas da Mansão: Cavaleiro da Morte, Cavaleiro da Morte
  • O Refúgio Zigurate: Cavaleiro da Morte, Cavaleiro da Morte, Barulhento Ressuscitado, Barulhento Ressuscitado
  • Vida
    200%
    Armadura
    +80%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisElite
    Nível
    70
    Vida
    17,432
    Armadura
    6,979
    Evasão
    502
    Energy Shield
    0
    Damage
    545
    Dano Mágico
    545
    Precisão
    1,164
    Attack Time
    2.505
    Experiência
    69,278
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 382–709
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 200%
    Attack Time: 2.505 seg
    Recarga: 8 seg
    Causa 100% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 382–709
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.505 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 382–709
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 175%
    Attack Time: 2.505 seg
    Causa 75% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 382–709
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 175%
    Attack Time: 2.505 seg
    Causa 75% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisElite"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cavaleiro da Morte
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, construct, humanoid, not_dex, not_int, very_slow_movement
    Vida
    200%
    Armadura
    +80%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightPhysics1
    Nível
    68
    Vida
    15,514
    Armadura
    6,212
    Evasão
    477
    Energy Shield
    0
    Damage
    513
    Dano Mágico
    513
    Precisão
    1,090
    Attack Time
    2.505
    Experiência
    57,268
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 200%
    Attack Time: 2.505 seg
    Recarga: 8 seg
    Causa 100% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.505 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightPhysics1"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Death Knight
    SpectreY
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
    Vida
    200%
    Armadura
    +80%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    2.505 Second
    Damage Spread
    ±30%
    Experiência
    200%
    Model Size
    100%
    Type
    DeathKnight
    Metadata
    DeathKnightNecropolisEliteStrongbox
    Nível
    68
    Vida
    15,514
    Armadura
    6,212
    Evasão
    477
    Energy Shield
    0
    Damage
    513
    Dano Mágico
    513
    Precisão
    1,090
    Attack Time
    2.505
    Experiência
    57,268
    DeathKnightSlamEAA
    Triggerable, Attack
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 200%
    Attack Time: 2.505 seg
    Recarga: 8 seg
    Causa 100% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 2.505 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GADeathKnightOverheadslamforward
    Triggerable, Attack
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 175%
    Attack Time: 2.505 seg
    Causa 75% mais Dano de Ataque
    20% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    base skill effect duration [3000]
    is area damage [1]
    GADeathKnightOverheadslam
    Triggerable, Attack
    Base Damage: 359–667
    Chance de [Critical|Acerto Crítico]: 5%
    Dano de Ataque: 175%
    Attack Time: 2.505 seg
    Causa 75% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Knight/DeathKnight"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Knight/DeathKnightNecropolisEliteStrongbox"] = {
        name = "Death Knight",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.2,
        damageSpread = 0.3,
        attackTime = 2.505,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GADeathKnightOverheadslam",
            "GADeathKnightOverheadslamforward",
            "DeathKnightSlamEAA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslam"] = {
        name = "GADeathKnightOverheadslam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeathKnightOverheadslamforward"] = {
        name = "GADeathKnightOverheadslamforward",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3000, -20, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathKnightSlamEAA"] = {
        name = "DeathKnightSlamEAA",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {3000, -20, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }