Demon Harpy
Spectre | Y |
---|---|
Tags | beyond_demon, demon, fast_movement, not_str, red_blood, Unarmed_onhit_audio |
Packs |
生命
200%
Energy Shield From Life
5%
闪避值
+25%
Ailment Threshold
%
抗性
75
0
0
0
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
8 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
100%
Type
HellscapeDemonElite1
Metadata
HellscapeDemonElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,514
Armour
3,451
闪避值
477
能量护盾
0
伤害
466
法术伤害
466
命中
0
Attack Time
1.5
经验值
57,268
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 373–559
暴击几率: 5%
Attack Time: 1.5 秒
将物理伤害的 40% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeDemonElite1
法术, 位移
施放间隔: 1.5 秒
冷却时间: 15 秒
leap slam minimum distance [52]
skill maximum travel distance [52]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
skill maximum travel distance [52]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
冷却时间: 9 秒
spell maximum action distance +% [-60]
GAHellscapeDemonElite1DashSlash
可触发, 攻击
Base Damage: 373–559
暴击几率: 5%
Attack Time: 1.5 秒
将物理伤害的 40% 转化为火焰伤害
base skill can be blocked [1]
is area damage [1]
base skill can be blocked [1]
is area damage [1]
GSHellscapeDemonElite1Screech
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 7.454 - 11.18 物理伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [4000]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill effect duration [4000]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" Stats { set_base_heavy_stun_duration_ms = 2933 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1"] = { name = "Demon Harpy", life = 2, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {40, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {40, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {40, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 52, 52, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }