นายพลาธิการผู้เสื่อมเสีย
Fallen Quartermaster
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
| Area | เรือนจำร้าง |
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
พลังชีวิต
115%
การหลบหลีก
+40%
ค่าต้านทาน
Damage
109%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
6%
Attack Distance
3 ~ 8
0.99 Second
Damage Spread
±20%
ค่าประสบการณ์
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
55
32.1%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
46
พลังชีวิต
2,262
624
Damage
123
ความเสียหายเวท
123
ความแม่นยำ
1,022
0.99
ค่าประสบการณ์
7,436
Minion Life
3,658
Minion Damage
318
Minion Armour
624
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Spell
คูลดาวน์: 3 {วิ}
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack, AttackInPlace
Base Damage: 98—147
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 250%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 98—147
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2616
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fallen Quartermaster",
life = 1.15,
damage = 1.09,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAStalkerTeleportStrike",
"EASStalkerTeleportStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAStalkerTeleportStrike"] = {
name = "GAStalkerTeleportStrike",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASStalkerTeleportStrike"] = {
name = "EASStalkerTeleportStrike",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Name | Shrouded |
|---|---|
| Family | MonsterModShroudWalker |
| Domains | Monster (3) |
| GenerationType | ม็อดพรีฟิกซ์ (1) |
| Req. level | 16 (Effective: 12) |
| Spawn Tags | sanctum_monster: 0 immobile: 0 no_shroud_walker: 0 boss: 0 default: 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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