Intendente Caído
Morto-vivo
Fallen Quartermaster
SpectreY
Spectre OverrideMetadata/Monsters/PrisonStalker/UpperPrisonStalker
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Vida
115%
Evasão
+40%
Resistência
0 0 0 0
Damage
109%
Precisão
100%
Attack Distance
3 ~ 8
Tempo de Ataque
0.99 Second
Damage Spread
±20%
Experiência
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
Nível
68
Vida
8,921
Damage
254
Dano Mágico
254
Precisão
2,464
Tempo de Ataque
0.99
Experiência
32,929
Minion Life
7,970
Minion Damage
1,056
Minion Armour
2,413
EASStalkerTeleportStrike
Recarga: 3 seg
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack
Base Damage: 203–305
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 0.99 seg
Causa 150% mais Dano com Ataque
Mutila ao Acertar
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 203–305
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.99 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2616
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = {
    name = "Fallen Quartermaster",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.09,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GAStalkerTeleportStrike",
        "EASStalkerTeleportStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAStalkerTeleportStrike"] = {
    name = "GAStalkerTeleportStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASStalkerTeleportStrike"] = {
    name = "EASStalkerTeleportStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name{Coberto}{Coberta}{Coberto}{Cobertos}{Cobertas}{Cobertos}
FamilyMonsterModShroudWalker
DomainsMonster (3)
GenerationTypePrefixo (1)
Req. level16 (Effective: 12)
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