Fallen Quartermaster


Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Life
115%
Evasion
+40%
Resistance




Damage
109%
Accuracy
100%
Critical Hits Chance
6%
Attack Distance
3 ~ 8
Attack Time
0.99 Second
Damage Spread
±20%
Experience
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,921
Armour
2,413
Evasion Rating
991
Damage
254
Spell Damage
254
Accuracy
2,464
Attack Time
0.99
Experience
32,929
Minion Life
7,970
Minion Damage
1,056
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack
Base Damage: 203–305
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 0.99 sec
Deals 150% more Attack Damage
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 203–305
Critical Hit Chance: 5%
Attack Time: 0.99 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2616 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = { name = "Fallen Quartermaster", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.09, damageSpread = 0.2, attackTime = 0.99, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAStalkerTeleportStrike", "EASStalkerTeleportStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAStalkerTeleportStrike"] = { name = "GAStalkerTeleportStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASStalkerTeleportStrike"] = { name = "EASStalkerTeleportStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Name | Shrouded |
---|---|
Family | MonsterModShroudWalker |
Domains | Monster (3) |
GenerationType | Prefix (1) |
Req. level | 16 (Effective: 12) |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.