Fallen Quartermaster
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
| Area | Abandoned Prison |
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
Life
115%
Evasion
+40%
Resistance
Damage
109%
Accuracy
100%
Critical Hits Chance
6%
Attack Distance
3 ~ 8
Attack Time
0.99 Second
Damage Spread
±20%
Experience
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
55
32.1%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
46
Life
2,262
Armour
624
Evasion Rating
580
Damage
123
Spell Damage
123
Accuracy
1,022
Attack Time
0.99
Experience
7,436
Minion Life
3,658
Minion Damage
318
Minion Armour
624
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Spell
Cast Time: 1 sec
Cooldown Time: 3 sec
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack, AttackInPlace
Base Damage: 98—147
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 0.99 sec
Deals 150% more Attack damage
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 98—147
Critical Hit Chance: 5%
Attack Time: 0.99 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2616
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fallen Quartermaster",
life = 1.15,
damage = 1.09,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAStalkerTeleportStrike",
"EASStalkerTeleportStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAStalkerTeleportStrike"] = {
name = "GAStalkerTeleportStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASStalkerTeleportStrike"] = {
name = "EASStalkerTeleportStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Name | Shrouded |
|---|---|
| Family | MonsterModShroudWalker |
| Domains | Monster (3) |
| GenerationType | Prefix (1) |
| Req. level | 16 (Effective: 12) |
| Spawn Tags | sanctum_monster: 0 immobile: 0 no_shroud_walker: 0 boss: 0 default: 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













Undead