Павший квартирмейстер


Fallen Quartermaster
Spectre | Y |
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Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Здоровье
115%
Уклонение
+40%
Сопротивление




Damage
109%
Меткость
100%
Критические попадания Chance
6%
Attack Distance
3 ~ 8
Время атаки
0.99 Second
Damage Spread
±20%
Опыт
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,921
2,413
991
Damage
254
Урон от чар
254
Меткость
2,464
Время атаки
0.99
Опыт
32,929
Minion Life
7,970
Minion Damage
1,056
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Перезарядка: 3 сек.
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack
Base Damage: 203–305
Шанс крит. попадания: 5%
Урон от атаки: 250%
Время атаки: 0.99 сек.
Наносит на 150% больше урона атаками
Накладывает увечье при нанесении удара
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 203–305
Шанс крит. попадания: 5%
Время атаки: 0.99 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2616 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = { name = "Fallen Quartermaster", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.09, damageSpread = 0.2, attackTime = 0.99, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAStalkerTeleportStrike", "EASStalkerTeleportStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAStalkerTeleportStrike"] = { name = "GAStalkerTeleportStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASStalkerTeleportStrike"] = { name = "EASStalkerTeleportStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Name | Family | MonsterModShroudWalker
| Domains | Monster (3)
| GenerationType | Префикс (1)
| Req. level | 16 (Effective: 12) | |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.