Fallen Quartermaster


Spectre | Y |
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Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
Tags | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Vie
115%
Évasion
+40%
Résistance




Damage
109%
Précision
100%
Touches critiques Chance
6%
Attack Distance
3 ~ 8
Temps d'attaque
0.99 Second
Damage Spread
±20%
Expérience
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,921
2,413
Damage
254
Dégâts des sorts
254
Précision
2,464
Temps d'attaque
0.99
Expérience
32,929
Minion Life
7,970
Minion Damage
1,056
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack
Base Damage: 203–305
Chances de Touche critique: 5%
Dégâts d'Attaque: 250%
Temps d'attaque: 0.99 sec.
150% Davantage de Dégâts d'Attaque
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 203–305
Chances de Touche critique: 5%
Temps d'attaque: 0.99 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2616 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = { name = "Fallen Quartermaster", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.09, damageSpread = 0.2, attackTime = 0.99, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAStalkerTeleportStrike", "EASStalkerTeleportStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAStalkerTeleportStrike"] = { name = "GAStalkerTeleportStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASStalkerTeleportStrike"] = { name = "EASStalkerTeleportStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Name | Family | MonsterModShroudWalker
| Domains | Monster (3)
| GenerationType | Préfixe (1)
| Req. level | 16 (Effective: 12) | |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.