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Fallen Quartermaster
SpectreY
Spectre OverrideMetadata/Monsters/PrisonStalker/UpperPrisonStalker
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Vida
115%
Evasión
+40%
Resistencia
0 0 0 0
Damage
109%
Precisión
100%
Attack Distance
3 ~ 8
Tiempo de ataque
0.99 Second
Damage Spread
±20%
Experiencia
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
Nivel
68
Vida
8,921
Damage
254
Daño de hechizos
254
Precisión
2,464
Tiempo de ataque
0.99
Experiencia
32,929
Minion Life
7,970
Minion Damage
1,056
Minion Armour
2,413
EASStalkerTeleportStrike
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack
Base Damage: 203–305
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 0.99 seg
Inflige un 150% más de daño de ataques
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 203–305
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.99 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable {}

Stats
{
	set_base_heavy_stun_duration_ms = 2616
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = {
    name = "Fallen Quartermaster",
    life = 1.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.09,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GAStalkerTeleportStrike",
        "EASStalkerTeleportStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAStalkerTeleportStrike"] = {
    name = "GAStalkerTeleportStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASStalkerTeleportStrike"] = {
    name = "EASStalkerTeleportStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Name{oculto}{oculta}{ocultos}{ocultas}
FamilyMonsterModShroudWalker
DomainsMonster (3)
GenerationTypePrefijo (1)
Req. level16 (Effective: 12)
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