Intendente caído
Fallen Quartermaster
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
| Area | Prisión abandonada |
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
Vida
115%
Evasión
+40%
Resistencia
Damage
109%
Precisión
100%
Impactos críticos Chance
6%
Attack Distance
3 ~ 8
Tiempo de ataque
0.99 Second
Damage Spread
±20%
Experiencia
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
55
32.1%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
46
Vida
2,262
624
580
Damage
123
Daño de hechizos
123
Precisión
1,022
Tiempo de ataque
0.99
Experiencia
7,436
Minion Life
3,658
Minion Damage
318
Minion Armour
624
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack, AttackInPlace
Base Damage: 98—147
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 0.99 seg
Inflige un 150% más de daño de ataques
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 98—147
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.99 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2616
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fallen Quartermaster",
life = 1.15,
damage = 1.09,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAStalkerTeleportStrike",
"EASStalkerTeleportStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAStalkerTeleportStrike"] = {
name = "GAStalkerTeleportStrike",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASStalkerTeleportStrike"] = {
name = "EASStalkerTeleportStrike",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Name | | Family | MonsterModShroudWalker
| Domains | Monster (3)
| GenerationType | Prefijo (1)
| Req. level | 16 (Effective: 12)
| Spawn Tags | sanctum_monster: 0 immobile: 0 no_shroud_walker: 0 boss: 0 default: 1 | |
|---|
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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