Gefallener Quartiermeister
Fallen Quartermaster
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/PrisonStalker/UpperPrisonStalker |
| Area | Aufgegebenes Gefängnis |
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
Leben
115%
Ausweichen
+40%
Widerstand
Damage
109%
Genauigkeit
100%
Kritische Treffer Chance
6%
Attack Distance
3 ~ 8
Angriffszeit
0.99 Second
Damage Spread
±20%
Erfahrung
115%
Model Size
100%
Type
UpperPrisonStalker
Metadata
UpperPrisonStalkerLandmark
55
32.1%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
46
Leben
2,262
624
580
Damage
123
Zauberschaden
123
Genauigkeit
1,022
Angriffszeit
0.99
Erfahrung
7,436
Minion Life
3,658
Minion Damage
318
Minion Armour
624
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EASStalkerTeleportStrike
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
GAStalkerTeleportStrike
Triggerable, Attack, AttackInPlace
Base Damage: 98—147
Angriffsschaden: 250%
Angriffszeit: 0.99 Sek.
Verursacht 150% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 98—147
Angriffszeit: 0.99 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 2616
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalkerLandmark"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Fallen Quartermaster",
life = 1.15,
damage = 1.09,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAStalkerTeleportStrike",
"EASStalkerTeleportStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAStalkerTeleportStrike"] = {
name = "GAStalkerTeleportStrike",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASStalkerTeleportStrike"] = {
name = "EASStalkerTeleportStrike",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Name | | Family | MonsterModShroudWalker
| Domains | Monster (3)
| GenerationType | Präfix (1)
| Req. level | 16 (Effective: 12)
| Spawn Tags | sanctum_monster: 0 immobile: 0 no_shroud_walker: 0 boss: 0 default: 1 | |
|---|
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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