It That Guards
ด่าน: แดนวิปลาส
Spectre | Y |
---|---|
Area | แดนวิปลาส |
Tags | allows_additional_projectiles, นักเวท, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Packs |
พลังชีวิต
180%
Energy Shield From Life
20%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
100%
Type
BreachEliteCorruptedEliteGuard
Metadata
BreachEliteCorruptedEliteGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
80
พลังชีวิต
28,096
เกราะ
6,867
การหลบหลีก
644
Energy Shield
3,122
Damage
601
ความเสียหายเวท
601
ความแม่นยำ
1,602
Attack Time
1.5
ค่าประสบการณ์
180,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBreachEliteBoneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
โอกาสคริติคอล: 8%
สร้างความเสียหาย น้ำแข็ง 36.72 ถึง 55.07
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1361]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1361]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GPSBreachEliteBonestorm
Triggerable, Damage
คูลดาวน์: 8 {วิ}
สร้างความเสียหาย น้ำแข็ง 18.36 ถึง 27.54
การปะทะ สร้างสถานะ แช่แข็ง ราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 66%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
การปะทะ สร้างสถานะ แช่แข็ง ราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 66%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" Stats { set_base_heavy_stun_duration_ms = 2330 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteGuard"] = { name = "It That Guards", life = 1.8, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GPSBreachEliteBonestorm", "MPSBreachEliteBoneProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSBreachEliteBonestorm"] = { name = "GPSBreachEliteBonestorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "freeze_as_though_dealt_damage_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 66, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBreachEliteBoneProjectile"] = { name = "MPSBreachEliteBoneProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1361, -30, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }