| Spectre | |
|---|---|
| Area | 뒤틀린 영역, 벌레집 요새, 벌레집 군락지 |
| Tags | allows_additional_projectiles, 시전, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| Packs |
생명력
180%
Energy Shield From Life
20%
저항
Damage
180%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
BreachEliteCorruptedEliteGuard
Metadata
BreachEliteCorruptedEliteGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
79
생명력
44,734
4,540
887
8,947
Damage
584
주문 피해
584
정확도
3,786
공격 속도
1.5
경험치
146,995
Minion Life
17,609
Minion Energy Shield
3,522
Minion Damage
3,043
Minion Armour
4,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSBreachEliteBoneProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 8%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster breaks brequel npc concentration [1]
monster projectile variation [1361]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GPSBreachEliteBonestorm
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 8%
시전 속도: 1 초
재사용 대기시간: 8 초
동결 축적 66% 증폭
action attack or cast time uses animation length [1]
base is projectile [1]
monster breaks brequel npc concentration [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
Stats
{
set_base_heavy_stun_duration_ms = 2330
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachEliteCorruptedEliteGuard"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "It That Guards",
life = 1.8,
energyShield = 0.2,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"GPSBreachEliteBonestorm",
"MPSBreachEliteBoneProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachEliteBonestorm"] = {
name = "GPSBreachEliteBonestorm",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"spell_maximum_action_distance_+%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"monster_breaks_brequel_npc_concentration",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -30, 66, 1, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachEliteBoneProjectile"] = {
name = "MPSBreachEliteBoneProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"monster_breaks_brequel_npc_concentration",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1361, -30, 1, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.














인간형