IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spectre
Areaแดนกันดารมาสโตดอน, หลุมกระดูก, [DNT] River Barrens, คีมาห์, ที่หลบภัยซิกกุรัต
Tagsallows_inc_aoe, นักเวท, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • แดนกันดารมาสโตดอน, หลุมกระดูก, [DNT] River Barrens, คีมาห์: Lost-men Zealot, Gilded Cobra
  • แดนกันดารมาสโตดอน, หลุมกระดูก, [DNT] River Barrens, คีมาห์: Lost-men Zealot, Skullslinger, Ribrattle, Spinesnatcher
  • ที่หลบภัยซิกกุรัต: Lost-men Zealot, Gilded Cobra
  • พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealotLightning
    Metadata
    BoneCultistZealot01
    เลเวล
    65
    พลังชีวิต
    8,849
    Damage
    287
    ความเสียหายเวท
    287
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    29,034
    Minion Life
    8,481
    Minion Energy Shield
    1,272
    Minion Damage
    1,119
    Minion Armour
    2,023
    MPSBoneCultistZealotLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.333 {วิ}
    สร้างความเสียหาย สายฟ้า 130.9 ถึง 392.7
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1018]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1.5 {วิ}
    สร้างความเสียหาย สายฟ้า 218.2 ถึง 654.5
    is area damage [1]
    GTBoneZealotLightningStorm
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealot01"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotLightningStorm",
            "MPSBoneCultistZealotLightning",
            "BoneCultistZealotLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotLightningStorm"] = {
        name = "GTBoneZealotLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotLightning"] = {
        name = "MPSBoneCultistZealotLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1018, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotLightningstorm"] = {
        name = "BoneCultistZealotLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lost-men Zealot
    CategoryHumanoidมนุษย์
    IconEnemyResistanceColdWeak IconEnemyResistanceLightning
    Spectre
    Areaทางผ่านสิ้นแสง
    Tagsallows_inc_aoe, นักเวท, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • ทางผ่านสิ้นแสง: Lost-men Zealot
  • พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealotLightning
    Metadata
    BoneCultistZealotAbyssIntro
    เลเวล
    22
    พลังชีวิต
    412
    Damage
    56
    ความเสียหายเวท
    56
    ความแม่นยำ
    316
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    1,075
    Minion Life
    1,359
    Minion Energy Shield
    204
    Minion Damage
    80
    Minion Armour
    106
    MPSBoneCultistZealotAbyssLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.333 {วิ}
    สร้างความเสียหาย สายฟ้า 26.01 ถึง 78.02
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1420]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotAbyssLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    สร้างความเสียหาย สายฟ้า 43.34 ถึง 130
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1420]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GTBoneZealotAbyssLightningStorm
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotAbyssIntro"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotAbyssLightningStorm",
            "MPSBoneCultistZealotAbyssLightning",
            "BoneCultistZealotAbyssLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotAbyssLightningStorm"] = {
        name = "GTBoneZealotAbyssLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotAbyssLightning"] = {
        name = "MPSBoneCultistZealotAbyssLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1420, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotAbyssLightningstorm"] = {
        name = "BoneCultistZealotAbyssLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1420, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lost-men Zealot
    CategoryHumanoidมนุษย์
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    Spectre
    Tagsนักเวท, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealotSummoner_01
    เลเวล
    68
    พลังชีวิต
    11,147
    Damage
    315
    ความเสียหายเวท
    315
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    38,656
    Minion Life
    9,356
    Minion Energy Shield
    1,403
    Minion Damage
    1,308
    Minion Armour
    2,413
    MPSBoneCultistZealotLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.333 {วิ}
    สร้างความเสียหาย สายฟ้า 143.5 ถึง 430.5
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1018]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1.5 {วิ}
    สร้างความเสียหาย สายฟ้า 239.1 ถึง 717.4
    is area damage [1]
    GTBoneZealotLightningStorm
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotSummoner_01"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotLightningStorm",
            "MPSBoneCultistZealotLightning",
            "BoneCultistZealotLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotLightningStorm"] = {
        name = "GTBoneZealotLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotLightning"] = {
        name = "MPSBoneCultistZealotLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1018, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotLightningstorm"] = {
        name = "BoneCultistZealotLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lost-men Zealot
    CategoryHumanoidมนุษย์
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    monster no drops or experience [1]
    Spectre
    Tagsนักเวท, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealotSummonerAbyssPit
    เลเวล
    68
    พลังชีวิต
    11,147
    Damage
    315
    ความเสียหายเวท
    315
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    38,656
    Minion Life
    9,356
    Minion Energy Shield
    1,403
    Minion Damage
    1,308
    Minion Armour
    2,413
    MPSBoneCultistZealotLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.333 {วิ}
    สร้างความเสียหาย สายฟ้า 143.5 ถึง 430.5
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1018]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1.5 {วิ}
    สร้างความเสียหาย สายฟ้า 239.1 ถึง 717.4
    is area damage [1]
    GTBoneZealotLightningStorm
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotSummonerAbyssPit"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotLightningStorm",
            "MPSBoneCultistZealotLightning",
            "BoneCultistZealotLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotLightningStorm"] = {
        name = "GTBoneZealotLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotLightning"] = {
        name = "MPSBoneCultistZealotLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1018, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotLightningstorm"] = {
        name = "BoneCultistZealotLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Lost-men Zealot
    CategoryHumanoidมนุษย์
    IconEnemyResistanceColdWeak IconEnemyResistanceLightning
    Spectre
    Tagsallows_inc_aoe, นักเวท, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealotLightning
    Metadata
    BoneCultistZealotRunemarked
    เลเวล
    68
    พลังชีวิต
    11,147
    Damage
    315
    ความเสียหายเวท
    315
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    38,656
    Minion Life
    9,356
    Minion Energy Shield
    1,403
    Minion Damage
    1,308
    Minion Armour
    2,413
    MPSBoneCultistZealotRunemarkedFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.333 {วิ}
    สร้างความเสียหาย ไฟ 95.66 ถึง 143.5
    สร้างความเสียหาย สายฟ้า 59.78 ถึง 179.4
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1495]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MaceNotable2
    GTBoneCultistZealotRunemarkedLightningStorm
    Spell, Triggerable, AttackInPlace
    {เวลาร่าย}: 1 {วิ}
    คูลดาวน์: 8 {วิ}
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    GSBoneCultistZealotRunemarkedLightningStorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 1.5 {วิ}
    สร้างความเสียหาย ไฟ 191.3 ถึง 287
    สร้างความเสียหาย สายฟ้า 119.6 ถึง 358.7
    is area damage [1]
    BoneCultistZealotRunemarkedFirestorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 3 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย ไฟ 344.4 ถึง 516.5
    สร้างความเสียหาย สายฟ้า 215.2 ถึง 645.7
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/Runemarked/BoneCultistZealotRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneCultistZealotRunemarkedLightningStorm",
            "MPSBoneCultistZealotRunemarkedFire",
            "BoneCultistZealotRunemarkedFirestorm",
            "GSBoneCultistZealotRunemarkedLightningStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneCultistZealotRunemarkedLightningStorm"] = {
        name = "GTBoneCultistZealotRunemarkedLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotRunemarkedFire"] = {
        name = "MPSBoneCultistZealotRunemarkedFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 1495, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotRunemarkedFirestorm"] = {
        name = "BoneCultistZealotRunemarkedFirestorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBoneCultistZealotRunemarkedLightningStorm"] = {
        name = "GSBoneCultistZealotRunemarkedLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Spectre
    Areaแดนกันดารมาสโตดอน, หลุมกระดูก, [DNT] River Barrens, คีมาห์, ที่หลบภัยซิกกุรัต
    Tagsallows_inc_aoe, นักเวท, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • แดนกันดารมาสโตดอน, หลุมกระดูก, [DNT] River Barrens, คีมาห์: Lost-men Zealot, Gilded Cobra
  • แดนกันดารมาสโตดอน, หลุมกระดูก, [DNT] River Barrens, คีมาห์: Lost-men Zealot, Skullslinger, Ribrattle, Spinesnatcher
  • ที่หลบภัยซิกกุรัต: Lost-men Zealot, Gilded Cobra
  • พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealot02
    เลเวล
    65
    พลังชีวิต
    8,849
    Damage
    287
    ความเสียหายเวท
    287
    ความแม่นยำ
    2,228
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    29,034
    Minion Life
    8,481
    Minion Energy Shield
    1,272
    Minion Damage
    1,119
    Minion Armour
    2,023
    MPSBoneCultistZealotFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    {เวลาร่าย}: 1.333 {วิ}
    สร้างความเสียหาย ไฟ 223.4 ถึง 335.1
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1017]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotFirestorm
    Triggerable, Spell, Damage, AttackInPlace
    {เวลาร่าย}: 3 {วิ}
    คูลดาวน์: 10 {วิ}
    สร้างความเสียหาย กายภาพ 628.3 ถึง 942.5
    แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealot02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSBoneCultistZealotFire",
            "BoneCultistZealotFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotFire"] = {
        name = "MPSBoneCultistZealotFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1017, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotFirestorm"] = {
        name = "BoneCultistZealotFirestorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lost-men Zealot
    CategoryHumanoidมนุษย์
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    monster no drops or experience [1]
    Spectre
    Tagsนักเวท, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealotSummoner_02

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotSummoner_02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Lost-men Zealot
    CategoryHumanoidมนุษย์
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    monster no drops or experience [1]
    Spectre
    Tagsนักเวท, cultist, human, humanoid, not_dex, not_str, Unarmed_onhit_audio, very_slow_movement
    พลังชีวิต
    135%
    Energy Shield From Life
    15%
    ค่าต้านทาน
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 10
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    MedvedSummoner

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/MedvedSummoner"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
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