IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zelote dos Perdidos
Spectre
AreaSertão dos Mastodontes, Os Fossos de Ossos, [DNT] River Barrens, Qimah, O Refúgio Zigurate
Tagsallows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • Sertão dos Mastodontes, Os Fossos de Ossos, [DNT] River Barrens, Qimah: Zelote dos Perdidos, Naja Áurea
  • Sertão dos Mastodontes, Os Fossos de Ossos, [DNT] River Barrens, Qimah: Zelote dos Perdidos, Lança-crânios, Range-costelas, Rapina-espinhas
  • O Refúgio Zigurate: Zelote dos Perdidos, Naja Áurea
  • Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealotLightning
    Metadata
    BoneCultistZealot01
    Nível
    65
    Vida
    8,849
    Damage
    287
    Dano Mágico
    287
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    29,034
    Minion Life
    8,481
    Minion Energy Shield
    1,272
    Minion Damage
    1,119
    Minion Armour
    2,023
    MPSBoneCultistZealotLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.333 s
    Causa de 130.9 a 392.7 de dano elétrico
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1018]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.5 s
    Causa de 218.2 a 654.5 de dano elétrico
    is area damage [1]
    GTBoneZealotLightningStorm
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealot01"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotLightningStorm",
            "MPSBoneCultistZealotLightning",
            "BoneCultistZealotLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotLightningStorm"] = {
        name = "GTBoneZealotLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotLightning"] = {
        name = "MPSBoneCultistZealotLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1018, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotLightningstorm"] = {
        name = "BoneCultistZealotLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Zelote dos Perdidos
    CategoryHumanoidHumanoide
    IconEnemyResistanceColdWeak IconEnemyResistanceLightning
    Lost-men Zealot
    Spectre
    AreaPassagem Obscurecida
    Tagsallows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Passagem Obscurecida: Zelote dos Perdidos
  • Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealotLightning
    Metadata
    BoneCultistZealotAbyssIntro
    Nível
    22
    Vida
    412
    Damage
    56
    Dano Mágico
    56
    Precisão
    316
    Tempo de Ataque
    1.5
    Experiência
    1,075
    Minion Life
    1,359
    Minion Energy Shield
    204
    Minion Damage
    80
    Minion Armour
    106
    MPSBoneCultistZealotAbyssLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Tempo de Conjuração: 1.333 s
    Causa de 26.01 a 78.02 de dano elétrico
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1420]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotAbyssLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 43.34 a 130 de dano elétrico
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1420]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GTBoneZealotAbyssLightningStorm
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotAbyssIntro"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotAbyssLightningStorm",
            "MPSBoneCultistZealotAbyssLightning",
            "BoneCultistZealotAbyssLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotAbyssLightningStorm"] = {
        name = "GTBoneZealotAbyssLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotAbyssLightning"] = {
        name = "MPSBoneCultistZealotAbyssLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1420, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotAbyssLightningstorm"] = {
        name = "BoneCultistZealotAbyssLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1420, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Zelote dos Perdidos
    CategoryHumanoidHumanoide
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    Lost-men Zealot
    Spectre
    TagsConjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealotSummoner_01
    Nível
    68
    Vida
    11,147
    Damage
    315
    Dano Mágico
    315
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    38,656
    Minion Life
    9,356
    Minion Energy Shield
    1,403
    Minion Damage
    1,308
    Minion Armour
    2,413
    MPSBoneCultistZealotLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.333 s
    Causa de 143.5 a 430.5 de dano elétrico
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1018]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.5 s
    Causa de 239.1 a 717.4 de dano elétrico
    is area damage [1]
    GTBoneZealotLightningStorm
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotSummoner_01"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotLightningStorm",
            "MPSBoneCultistZealotLightning",
            "BoneCultistZealotLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotLightningStorm"] = {
        name = "GTBoneZealotLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotLightning"] = {
        name = "MPSBoneCultistZealotLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1018, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotLightningstorm"] = {
        name = "BoneCultistZealotLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Zelote dos Perdidos
    CategoryHumanoidHumanoide
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    monster no drops or experience [1]
    Lost-men Zealot
    Spectre
    TagsConjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealotSummonerAbyssPit
    Nível
    68
    Vida
    11,147
    Damage
    315
    Dano Mágico
    315
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    38,656
    Minion Life
    9,356
    Minion Energy Shield
    1,403
    Minion Damage
    1,308
    Minion Armour
    2,413
    MPSBoneCultistZealotLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.333 s
    Causa de 143.5 a 430.5 de dano elétrico
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1018]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotLightningstorm
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.5 s
    Causa de 239.1 a 717.4 de dano elétrico
    is area damage [1]
    GTBoneZealotLightningStorm
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotSummonerAbyssPit"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneZealotLightningStorm",
            "MPSBoneCultistZealotLightning",
            "BoneCultistZealotLightningstorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneZealotLightningStorm"] = {
        name = "GTBoneZealotLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotLightning"] = {
        name = "MPSBoneCultistZealotLightning",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.5, 1.5, 1018, -40, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotLightningstorm"] = {
        name = "BoneCultistZealotLightningstorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Zelote dos Perdidos
    CategoryHumanoidHumanoide
    IconEnemyResistanceColdWeak IconEnemyResistanceLightning
    Lost-men Zealot
    Spectre
    Tagsallows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealotLightning
    Metadata
    BoneCultistZealotRunemarked
    Nível
    68
    Vida
    11,147
    Damage
    315
    Dano Mágico
    315
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    38,656
    Minion Life
    9,356
    Minion Energy Shield
    1,403
    Minion Damage
    1,308
    Minion Armour
    2,413
    MPSBoneCultistZealotRunemarkedFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.333 s
    Causa de 95.66 a 143.5 de dano de fogo
    Causa de 59.78 a 179.4 de dano elétrico
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1495]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MaceNotable2
    GTBoneCultistZealotRunemarkedLightningStorm
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 8 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    GSBoneCultistZealotRunemarkedLightningStorm
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 1.5 s
    Causa de 191.3 a 287 de dano de fogo
    Causa de 119.6 a 358.7 de dano elétrico
    is area damage [1]
    BoneCultistZealotRunemarkedFirestorm
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 10 s
    Causa de 344.4 a 516.5 de dano de fogo
    Causa de 215.2 a 645.7 de dano elétrico
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/Runemarked/BoneCultistZealotRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GTBoneCultistZealotRunemarkedLightningStorm",
            "MPSBoneCultistZealotRunemarkedFire",
            "BoneCultistZealotRunemarkedFirestorm",
            "GSBoneCultistZealotRunemarkedLightningStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBoneCultistZealotRunemarkedLightningStorm"] = {
        name = "GTBoneCultistZealotRunemarkedLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotRunemarkedFire"] = {
        name = "MPSBoneCultistZealotRunemarkedFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 1495, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotRunemarkedFirestorm"] = {
        name = "BoneCultistZealotRunemarkedFirestorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBoneCultistZealotRunemarkedLightningStorm"] = {
        name = "GSBoneCultistZealotRunemarkedLightningStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    Zelote dos Perdidos
    Spectre
    AreaSertão dos Mastodontes, Os Fossos de Ossos, [DNT] River Barrens, Qimah, O Refúgio Zigurate
    Tagsallows_inc_aoe, Conjurador, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Sertão dos Mastodontes, Os Fossos de Ossos, [DNT] River Barrens, Qimah: Zelote dos Perdidos, Naja Áurea
  • Sertão dos Mastodontes, Os Fossos de Ossos, [DNT] River Barrens, Qimah: Zelote dos Perdidos, Lança-crânios, Range-costelas, Rapina-espinhas
  • O Refúgio Zigurate: Zelote dos Perdidos, Naja Áurea
  • Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealot02
    Nível
    65
    Vida
    8,849
    Damage
    287
    Dano Mágico
    287
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    29,034
    Minion Life
    8,481
    Minion Energy Shield
    1,272
    Minion Damage
    1,119
    Minion Armour
    2,023
    MPSBoneCultistZealotFire
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1.333 s
    Causa de 223.4 a 335.1 de dano de fogo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1017]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    MaceNotable2
    BoneCultistZealotFirestorm
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 6%
    Tempo de Conjuração: 3 s
    Tempo de Recarga: 10 s
    Causa de 628.3 a 942.5 de dano físico
    Converte 80% do dano físico em dano de fogo
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2933
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealot02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSBoneCultistZealotFire",
            "BoneCultistZealotFirestorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBoneCultistZealotFire"] = {
        name = "MPSBoneCultistZealotFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1017, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistZealotFirestorm"] = {
        name = "BoneCultistZealotFirestorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Zelote dos Perdidos
    CategoryHumanoidHumanoide
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    monster no drops or experience [1]
    Lost-men Zealot
    Spectre
    TagsConjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    BoneCultistZealotSummoner_02

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/BoneCultistZealotSummoner_02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Zelote dos Perdidos
    CategoryHumanoidHumanoide
    IconEnemyResistanceFire IconEnemyResistanceColdWeak
    monster no drops or experience [1]
    Lost-men Zealot
    Spectre
    TagsConjurador, cultist, human, humanoid, not_dex, not_str, Unarmed_onhit_audio, very_slow_movement
    Vida
    135%
    Energy Shield From Life
    15%
    Resistência
    IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistZealot
    Metadata
    MedvedSummoner

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "spawnritual;"
    	define_shared_state = "summoncircle;"
    	define_shared_state = "abyss_pit_active;"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultist_Zealots/MedvedSummoner"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Zealot",
        life = 1.35,
        energyShield = 0.15,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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