Needle Runner
SpectreY
Tagsbeast, fast_movement, not_int, not_str, red_blood, Stab_onhit_audio
พลังชีวิต
60%
การหลบหลีก
+25%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
72%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
60%
Model Size
130%
Type
QuillKiwi
Metadata
KiwiQuillRat1
เลเวล
68
พลังชีวิต
4,654
เกราะ
3,451
การหลบหลีก
596
Energy Shield
0
Damage
168
ความเสียหายเวท
168
ความแม่นยำ
1,090
Attack Time
2.25
ค่าประสบการณ์
17,180
QuillKiwiShoot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.25 {วิ}
base is projectile [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
QuillKiwiBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
โอกาส[Critical|ปะทะคริติคอล]: 5%
Attack Time: 2.25 {วิ}
base is projectile [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillKiwi/KiwiQuillRat1"] = {
    name = "Needle Runner",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "QuillKiwiShoot",
        "QuillKiwiBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiShoot"] = {
    name = "QuillKiwiShoot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1014, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiBarrage"] = {
    name = "QuillKiwiBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1015, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}