Needle Runner
SpectreY
Tagsbeast, fast_movement, not_int, not_str, red_blood, Stab_onhit_audio
Life
60%
Evasion
+25%
Resistance
0 0 0 0
Damage
72%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 40
Attack Time
2.25 Second
Damage Spread
±20%
Experience
60%
Model Size
130%
Type
QuillKiwi
Metadata
KiwiQuillRat1
Level
68
Life
4,654
Armour
3,451
Evasion Rating
596
Damage
168
Spell Damage
168
Accuracy
2,180
Attack Time
2.25
Experience
17,180
Minion Life
6,768
Minion Damage
1,365
Minion Armour
3,451
QuillKiwiShoot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
Critical Hit Chance: 5%
Attack Time: 2.25 sec
base is projectile [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
QuillKiwiBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
Critical Hit Chance: 5%
Attack Time: 2.25 sec
base is projectile [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillKiwi/KiwiQuillRat1"] = {
    name = "Needle Runner",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "QuillKiwiShoot",
        "QuillKiwiBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiShoot"] = {
    name = "QuillKiwiShoot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1014, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiBarrage"] = {
    name = "QuillKiwiBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1015, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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