Needle Runner
Spectre | Y |
---|---|
Tags | beast, fast_movement, not_int, not_str, red_blood, Stab_onhit_audio |
生命
60%
闪避值
+25%
Ailment Threshold
%
抗性
0
0
0
0
伤害
72%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 40
Attack Time
2.25 Second
Damage Spread
±20%
经验值
60%
Model Size
130%
Type
QuillKiwi
Metadata
KiwiQuillRat1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,654
Armour
3,451
闪避值
477
能量护盾
0
伤害
168
法术伤害
168
命中
0
Attack Time
2.25
经验值
17,180
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
QuillKiwiShoot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 134–201
暴击几率: 5%
Attack Time: 2.25 秒
base is projectile [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
QuillKiwiBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 134–201
暴击几率: 5%
Attack Time: 2.25 秒
base is projectile [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/QuillKiwi/KiwiQuillRat1"] = { name = "Needle Runner", life = 0.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 2.25, attackRange = 40, accuracy = 1, skillList = { "QuillKiwiShoot", "QuillKiwiBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["QuillKiwiShoot"] = { name = "QuillKiwiShoot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {1014, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuillKiwiBarrage"] = { name = "QuillKiwiBarrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {1015, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }