Corredor de agujas
Needle Runner
SpectreY
Tagsbeast, fast_movement, not_int, not_str, red_blood, Stab_onhit_audio
Vida
60%
Evasión
+25%
Resistencia
0 0 0 0
Damage
72%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 40
Tiempo de ataque
2.25 Second
Damage Spread
±20%
Experiencia
60%
Model Size
130%
Type
QuillKiwi
Metadata
KiwiQuillRat1
Nivel
68
Vida
4,654
Armadura
3,451
Evasión
596
Damage
168
Daño de hechizos
168
Precisión
2,180
Tiempo de ataque
2.25
Experiencia
17,180
Minion Life
6,768
Minion Damage
1,365
Minion Armour
3,451
QuillKiwiShoot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.25 seg
base is projectile [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
QuillKiwiBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.25 seg
base is projectile [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillKiwi/KiwiQuillRat1"] = {
    name = "Needle Runner",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "QuillKiwiShoot",
        "QuillKiwiBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiShoot"] = {
    name = "QuillKiwiShoot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1014, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiBarrage"] = {
    name = "QuillKiwiBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1015, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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