針の走者
Needle Runner
SpectreY
Tagsbeast, fast_movement, not_int, not_str, red_blood, Stab_onhit_audio
ライフ
60%
回避
+25%
耐性
0 0 0 0
Damage
72%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 40
Attack Time
2.25 Second
Damage Spread
±20%
経験値
60%
Model Size
130%
Type
QuillKiwi
Metadata
KiwiQuillRat1
レベル
68
ライフ
4,654
アーマー
3,451
回避力
596
Damage
168
スペルダメージ
168
命中
2,180
Attack Time
2.25
経験値
17,180
Minion Life
6,768
Minion Damage
1,365
Minion Armour
3,451
QuillKiwiShoot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
クリティカルヒット率: 5%
Attack Time: 2.25 秒
base is projectile [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
QuillKiwiBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 134–201
クリティカルヒット率: 5%
Attack Time: 2.25 秒
base is projectile [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillKiwi/KiwiQuillRat1"] = {
    name = "Needle Runner",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "QuillKiwiShoot",
        "QuillKiwiBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiShoot"] = {
    name = "QuillKiwiShoot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1014, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiBarrage"] = {
    name = "QuillKiwiBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1015, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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