針骨奔跑者
Needle Runner
SpectreY
Tagsbeast, fast_movement, not_int, not_str, red_blood, Stab_onhit_audio
生命
60%
閃避值
+25%
抗性
0 0 0 0
傷害
72%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 40
攻擊時間
2.25 Second
Damage Spread
±20%
經驗值
60%
Model Size
130%
Type
QuillKiwi
Metadata
KiwiQuillRat1
等級
68
生命
4,654
護甲值
3,451
閃避值
596
傷害
168
法術傷害
168
命中
2,180
攻擊時間
2.25
經驗值
17,180
Minion Life
6,768
Minion Damage
1,365
Minion Armour
3,451
QuillKiwiShoot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 134–201
暴擊率: 5%
攻擊時間: 2.25 秒
base is projectile [1]
monster projectile variation [1014]
projectile uses contact direction [1]
projectile uses contact position [1]
QuillKiwiBarrage
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 134–201
暴擊率: 5%
攻擊時間: 2.25 秒
base is projectile [1]
monster projectile variation [1015]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/QuillKiwi/KiwiQuillRat1"] = {
    name = "Needle Runner",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "QuillKiwiShoot",
        "QuillKiwiBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiShoot"] = {
    name = "QuillKiwiShoot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1014, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuillKiwiBarrage"] = {
    name = "QuillKiwiBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1015, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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