มหาสถาปนิก
monster no drops or experience [1]
Omnitect
Spectre | N |
---|---|
Tags | construct, immobile, not_dex, Unarmed_onhit_audio |
พลังชีวิต
100%
Energy Shield From Life
50%
เกราะ
+50%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,757
เกราะ
5,177
การหลบหลีก
477
Energy Shield
3,879
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
1,090
Attack Time
1.605
ค่าประสบการณ์
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MDUltimatumOmnitectWave
Multicastable, Triggerable
คูลดาวน์: 1.5 {วิ}
action do not face target [1]
GSUltimatumOmnitectWaveDamageShape
Triggerable, Spell, Damage
โอกาสคริติคอล: 6%
สร้างความเสียหาย สายฟ้า 24.85 ถึง 74.54
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine { } Transitionable { } BaseEvents { on_construction_complete = "LockScale();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect"] = { name = "Omnitect", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "GSUltimatumOmnitectWaveDamageShape", "MDUltimatumOmnitectWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumOmnitectWaveDamageShape"] = { name = "GSUltimatumOmnitectWaveDamageShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDUltimatumOmnitectWave"] = { name = "MDUltimatumOmnitectWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
มหาสถาปนิก
monster no drops or experience [1]
Omnitect
Spectre | N |
---|---|
Tags | construct, immobile, not_dex, Unarmed_onhit_audio |
พลังชีวิต
100%
Energy Shield From Life
50%
เกราะ
+50%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,757
เกราะ
5,177
การหลบหลีก
477
Energy Shield
3,879
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
1,090
Attack Time
1.605
ค่าประสบการณ์
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MDUltimatumOmnitectWave
Multicastable, Triggerable
คูลดาวน์: 1.5 {วิ}
action do not face target [1]
GSUltimatumOmnitectWaveDamageShape
Triggerable, Spell, Damage
โอกาสคริติคอล: 6%
สร้างความเสียหาย สายฟ้า 24.85 ถึง 74.54
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
MPSOmnitectTurretProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
action attack or cast time uses animation length [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GSOmnitectTurretProjImpact
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 44.72 ถึง 67.08
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSOmnitectTurretProjImpactGround
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 44.72 ถึง 67.08
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine {} Transitionable {} BaseEvents { on_construction_complete = "LockScale();" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { on_initial_position_set = " this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' ); this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' ); " } Functions { turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );" turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect2"] = { name = "Omnitect", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "MPSOmnitectTurretProj", "GSUltimatumOmnitectWaveDamageShape", "GSOmnitectTurretProjImpact", "GSOmnitectTurretProjImpactGround", "MDUltimatumOmnitectWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSOmnitectTurretProj"] = { name = "MPSOmnitectTurretProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "action_do_not_face_target", "base_deal_no_damage", }, levels = { [1] = {1390, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumOmnitectWaveDamageShape"] = { name = "GSUltimatumOmnitectWaveDamageShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpact"] = { name = "GSOmnitectTurretProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpactGround"] = { name = "GSOmnitectTurretProjImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDUltimatumOmnitectWave"] = { name = "MDUltimatumOmnitectWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
มหาสถาปนิก
monster no drops or experience [1]
Omnitect
Spectre | N |
---|---|
Tags | construct, immobile, not_dex, Unarmed_onhit_audio |
พลังชีวิต
100%
Energy Shield From Life
50%
เกราะ
+50%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,757
เกราะ
5,177
การหลบหลีก
477
Energy Shield
3,879
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
1,090
Attack Time
1.605
ค่าประสบการณ์
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MDUltimatumOmnitectWave
Multicastable, Triggerable
คูลดาวน์: 1.5 {วิ}
action do not face target [1]
GSUltimatumOmnitectWaveDamageShape
Triggerable, Spell, Damage
โอกาสคริติคอล: 6%
สร้างความเสียหาย สายฟ้า 24.85 ถึง 74.54
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
สกิลที่เสริม มีโอกาสสร้างสถานะ ช็อค เพิ่มขึ้น 100%
is area damage [1]
MPSOmnitectTurretProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
action attack or cast time uses animation length [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GSOmnitectTurretProjImpact
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 44.72 ถึง 67.08
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GSOmnitectTurretProjImpactGround
Triggerable, Spell, Damage
โอกาสคริติคอล: 5%
สร้างความเสียหาย ไฟ 44.72 ถึง 67.08
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine { } Transitionable { } BaseEvents { on_construction_complete = "LockScale();" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase" Positioned { on_initial_position_set = " this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' ); this.turret2 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret02.ao' ); this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' ); this.turret4 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret04.ao' ); " } Functions { turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );" turret_2_shoot = "turret2.PlayAnimation( spellcast_01 );" turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );" turret_4_shoot = "turret4.PlayAnimation( spellcast_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect3"] = { name = "Omnitect", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 14, accuracy = 1, skillList = { "MPSOmnitectTurretProj", "GSUltimatumOmnitectWaveDamageShape", "GSOmnitectTurretProjImpact", "GSOmnitectTurretProjImpactGround", "MDUltimatumOmnitectWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSOmnitectTurretProj"] = { name = "MPSOmnitectTurretProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "projectile_ballistic_angle_from_target_distance", "projectile_ballistic_ignore_force_while_exploding", "ballistic_projectiles_always_bounce", "projectiles_not_offset", "distribute_projectiles_over_contact_points", "projectile_uses_bearing_as_firing_orientation", "projectiles_travel_at_fixed_height", "projectiles_not_offset", "action_do_not_face_target", "base_deal_no_damage", }, levels = { [1] = {1390, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUltimatumOmnitectWaveDamageShape"] = { name = "GSUltimatumOmnitectWaveDamageShape", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpact"] = { name = "GSOmnitectTurretProjImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOmnitectTurretProjImpactGround"] = { name = "GSOmnitectTurretProjImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDUltimatumOmnitectWave"] = { name = "MDUltimatumOmnitectWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |