全能
創造物monster no drops or experience [1]
Omnitect
| Spectre | N |
|---|---|
| Tags | Constant_onhit_audio, construct, immobile, not_dex |
生命
100%
Energy Shield From Life
50%
+50%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.605 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
3,620
708
3,879
傷害
233
法術傷害
233
命中
2,502
攻擊時間
1.605
經驗值
28,634
召喚物生命
6,930
Minion Energy Shield
3,465
召喚物傷害
969
召喚物護甲
6,033
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Positioned
{
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
StateMachine
{
}
Transitionable
{
}
BaseEvents
{
on_construction_complete = "LockScale();"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect"] = {
name = "Omnitect",
life = 1,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
skillList = {
"GSUltimatumOmnitectWaveDamageShape",
"MDUltimatumOmnitectWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumOmnitectWaveDamageShape"] = {
name = "GSUltimatumOmnitectWaveDamageShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDUltimatumOmnitectWave"] = {
name = "MDUltimatumOmnitectWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Positioned.force_placement | true |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.item_drop_slots | 0 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_endurance_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.phase_through_objects | 1 |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
| BaseEvents.on_construction_complete | LockScale(); |
全能
創造物monster no drops or experience [1]
Omnitect
| Spectre | N |
|---|---|
| Tags | Constant_onhit_audio, construct, immobile, not_dex |
生命
100%
Energy Shield From Life
50%
+50%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.605 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect2
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
3,620
708
3,879
傷害
233
法術傷害
233
命中
2,502
攻擊時間
1.605
經驗值
28,634
召喚物生命
6,930
Minion Energy Shield
3,465
召喚物傷害
969
召喚物護甲
6,033
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MDUltimatumOmnitectWave
法術可重複, 可觸發, AttackInPlace
冷卻時間: 1.5 秒
action do not face target [1]
MPSOmnitectTurretProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Positioned
{
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
StateMachine {}
Transitionable {}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Functions
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Positioned
{
on_initial_position_set =
"
this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
"
}
Functions
{
turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect2"] = {
name = "Omnitect",
life = 1,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSOmnitectTurretProj",
"GSUltimatumOmnitectWaveDamageShape",
"GSOmnitectTurretProjImpact",
"GSOmnitectTurretProjImpactGround",
"MDUltimatumOmnitectWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSOmnitectTurretProj"] = {
name = "MPSOmnitectTurretProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"action_do_not_face_target",
"base_deal_no_damage",
},
levels = {
[1] = {1390, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumOmnitectWaveDamageShape"] = {
name = "GSUltimatumOmnitectWaveDamageShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSOmnitectTurretProjImpact"] = {
name = "GSOmnitectTurretProjImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSOmnitectTurretProjImpactGround"] = {
name = "GSOmnitectTurretProjImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDUltimatumOmnitectWave"] = {
name = "MDUltimatumOmnitectWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Positioned.force_placement | true |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.item_drop_slots | 0 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_endurance_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.phase_through_objects | 1 |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
| BaseEvents.on_construction_complete | LockScale(); |
全能
創造物monster no drops or experience [1]
Omnitect
| Spectre | N |
|---|---|
| Tags | Constant_onhit_audio, construct, immobile, not_dex |
生命
100%
Energy Shield From Life
50%
+50%
抗性
傷害
100%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 14
攻擊時間
1.605 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect3
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
3,620
708
3,879
傷害
233
法術傷害
233
命中
2,502
攻擊時間
1.605
經驗值
28,634
召喚物生命
6,930
Minion Energy Shield
3,465
召喚物傷害
969
召喚物護甲
6,033
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MDUltimatumOmnitectWave
法術可重複, 可觸發, AttackInPlace
冷卻時間: 1.5 秒
action do not face target [1]
MPSOmnitectTurretProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1390]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile uses bearing as firing orientation [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Positioned
{
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Actor
{
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
prevent_corpse_sinking = true
}
StateMachine
{
}
Transitionable
{
}
BaseEvents
{
on_construction_complete = "LockScale();"
}
Functions
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
Positioned
{
on_initial_position_set =
"
this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
this.turret2 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret02.ao' );
this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
this.turret4 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret04.ao' );
"
}
Functions
{
turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
turret_2_shoot = "turret2.PlayAnimation( spellcast_01 );"
turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
turret_4_shoot = "turret4.PlayAnimation( spellcast_01 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect3"] = {
name = "Omnitect",
life = 1,
energyShield = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
skillList = {
"MPSOmnitectTurretProj",
"GSUltimatumOmnitectWaveDamageShape",
"GSOmnitectTurretProjImpact",
"GSOmnitectTurretProjImpactGround",
"MDUltimatumOmnitectWave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPSOmnitectTurretProj"] = {
name = "MPSOmnitectTurretProj",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_travel_at_fixed_height",
"projectiles_not_offset",
"action_do_not_face_target",
"base_deal_no_damage",
},
levels = {
[1] = {1390, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumOmnitectWaveDamageShape"] = {
name = "GSUltimatumOmnitectWaveDamageShape",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"shock_chance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSOmnitectTurretProjImpact"] = {
name = "GSOmnitectTurretProjImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSOmnitectTurretProjImpactGround"] = {
name = "GSOmnitectTurretProjImpactGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_is_projectile",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDUltimatumOmnitectWave"] = {
name = "MDUltimatumOmnitectWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_do_not_face_target",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Positioned.force_placement | true |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.item_drop_slots | 0 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_endurance_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.phase_through_objects | 1 |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
| BaseEvents.on_construction_complete | LockScale(); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.