Omniteca
monster no drops or experience [1]
Omnitect
SpectreN
Tagsconstruct, immobile, not_dex, Unarmed_onhit_audio
Vida
100%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect
Nível
68
Vida
7,757
Armadura
5,177
Evasão
477
Energy Shield
3,879
Damage
233
Dano Mágico
233
Precisão
1,090
Attack Time
1.605
Experiência
28,634
MDUltimatumOmnitectWave
Multicastable, Triggerable
Recarga: 1.5 seg
action do not face target [1]
GSUltimatumOmnitectWaveDamageShape
Triggerable, Spell, Damage
Chance de Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 24.85 a 74.54 de Dano de Raio
Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"

Positioned
{
	force_placement = true
}


Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
}

Transitionable
{
}

BaseEvents
{
	on_construction_complete = "LockScale();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect"] = {
    name = "Omnitect",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSUltimatumOmnitectWaveDamageShape",
        "MDUltimatumOmnitectWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumOmnitectWaveDamageShape"] = {
    name = "GSUltimatumOmnitectWaveDamageShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDUltimatumOmnitectWave"] = {
    name = "MDUltimatumOmnitectWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Omnitect
    monster no drops or experience [1]
    SpectreN
    Tagsconstruct, immobile, not_dex, Unarmed_onhit_audio
    Vida
    100%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    OmnitectUltimatum
    Metadata
    Omnitect2
    Nível
    68
    Vida
    7,757
    Armadura
    5,177
    Evasão
    477
    Energy Shield
    3,879
    Damage
    233
    Dano Mágico
    233
    Precisão
    1,090
    Attack Time
    1.605
    Experiência
    28,634
    MDUltimatumOmnitectWave
    Multicastable, Triggerable
    Recarga: 1.5 seg
    action do not face target [1]
    GSUltimatumOmnitectWaveDamageShape
    Triggerable, Spell, Damage
    Chance de Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 24.85 a 74.54 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    is area damage [1]
    MPSOmnitectTurretProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1390]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSOmnitectTurretProjImpact
    Triggerable, Spell, Damage
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 44.72 a 67.08 de Dano de Fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSOmnitectTurretProjImpactGround
    Triggerable, Spell, Damage
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 44.72 a 67.08 de Dano de Fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine {}
    
    Transitionable {}
    
    BaseEvents
    {
    	on_construction_complete = "LockScale();"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
    		this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
    	"
    }
    
    Functions
    {
    	turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
    	turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect2"] = {
        name = "Omnitect",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSOmnitectTurretProj",
            "GSUltimatumOmnitectWaveDamageShape",
            "GSOmnitectTurretProjImpact",
            "GSOmnitectTurretProjImpactGround",
            "MDUltimatumOmnitectWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSOmnitectTurretProj"] = {
        name = "MPSOmnitectTurretProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "action_do_not_face_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1390, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumOmnitectWaveDamageShape"] = {
        name = "GSUltimatumOmnitectWaveDamageShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpact"] = {
        name = "GSOmnitectTurretProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpactGround"] = {
        name = "GSOmnitectTurretProjImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDUltimatumOmnitectWave"] = {
        name = "MDUltimatumOmnitectWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Omnitect
    monster no drops or experience [1]
    SpectreN
    Tagsconstruct, immobile, not_dex, Unarmed_onhit_audio
    Vida
    100%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    OmnitectUltimatum
    Metadata
    Omnitect3
    Nível
    68
    Vida
    7,757
    Armadura
    5,177
    Evasão
    477
    Energy Shield
    3,879
    Damage
    233
    Dano Mágico
    233
    Precisão
    1,090
    Attack Time
    1.605
    Experiência
    28,634
    MDUltimatumOmnitectWave
    Multicastable, Triggerable
    Recarga: 1.5 seg
    action do not face target [1]
    GSUltimatumOmnitectWaveDamageShape
    Triggerable, Spell, Damage
    Chance de Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 24.85 a 74.54 de Dano de Raio
    Habilidades Suportadas têm chance de Eletrizar aumentada em 100%
    is area damage [1]
    MPSOmnitectTurretProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Tempo de Conjuração: 1 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1390]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSOmnitectTurretProjImpact
    Triggerable, Spell, Damage
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 44.72 a 67.08 de Dano de Fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSOmnitectTurretProjImpactGround
    Triggerable, Spell, Damage
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 44.72 a 67.08 de Dano de Fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine
    {
    }
    
    Transitionable
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "LockScale();"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
    		this.turret2 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret02.ao' );
    		this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
    		this.turret4 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret04.ao' );
    	"
    }
    
    Functions
    {
    	turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
    	turret_2_shoot = "turret2.PlayAnimation( spellcast_01 );"
    	turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
    	turret_4_shoot = "turret4.PlayAnimation( spellcast_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect3"] = {
        name = "Omnitect",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSOmnitectTurretProj",
            "GSUltimatumOmnitectWaveDamageShape",
            "GSOmnitectTurretProjImpact",
            "GSOmnitectTurretProjImpactGround",
            "MDUltimatumOmnitectWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSOmnitectTurretProj"] = {
        name = "MPSOmnitectTurretProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "action_do_not_face_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1390, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumOmnitectWaveDamageShape"] = {
        name = "GSUltimatumOmnitectWaveDamageShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpact"] = {
        name = "GSOmnitectTurretProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpactGround"] = {
        name = "GSOmnitectTurretProjImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDUltimatumOmnitectWave"] = {
        name = "MDUltimatumOmnitectWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global