Omnitekt
monster no drops or experience [1]
Omnitect
SpectreN
Tagsconstruct, immobile, not_dex, Unarmed_onhit_audio
Leben
100%
Energy Shield From Life
50%
Rüstung
+50%
Ailment Threshold
%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OmnitectUltimatum
Metadata
Omnitect
Stufe
68
Leben
7,757
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
233
Zauberschaden
233
Genauigkeit
0
Attack Time
1.605
Erfahrung
28,634
MDUltimatumOmnitectWave
Multicastable, Triggerable
Abklingzeit: 1.5 Sek.
action do not face target [1]
GSUltimatumOmnitectWaveDamageShape
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 24.85 bis 74.54 Blitzschaden
Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"

Positioned
{
	force_placement = true
}


Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

StateMachine
{
}

Transitionable
{
}

BaseEvents
{
	on_construction_complete = "LockScale();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect"] = {
    name = "Omnitect",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSUltimatumOmnitectWaveDamageShape",
        "MDUltimatumOmnitectWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSUltimatumOmnitectWaveDamageShape"] = {
    name = "GSUltimatumOmnitectWaveDamageShape",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_chance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDUltimatumOmnitectWave"] = {
    name = "MDUltimatumOmnitectWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Omnitekt
    monster no drops or experience [1]
    Omnitect
    SpectreN
    Tagsconstruct, immobile, not_dex, Unarmed_onhit_audio
    Leben
    100%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    OmnitectUltimatum
    Metadata
    Omnitect2
    Stufe
    68
    Leben
    7,757
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    233
    Zauberschaden
    233
    Genauigkeit
    0
    Attack Time
    1.605
    Erfahrung
    28,634
    MDUltimatumOmnitectWave
    Multicastable, Triggerable
    Abklingzeit: 1.5 Sek.
    action do not face target [1]
    GSUltimatumOmnitectWaveDamageShape
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 24.85 bis 74.54 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    is area damage [1]
    MPSOmnitectTurretProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1390]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSOmnitectTurretProjImpact
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 44.72 bis 67.08 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSOmnitectTurretProjImpactGround
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 44.72 bis 67.08 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine {}
    
    Transitionable {}
    
    BaseEvents
    {
    	on_construction_complete = "LockScale();"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
    		this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
    	"
    }
    
    Functions
    {
    	turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
    	turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect2"] = {
        name = "Omnitect",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSOmnitectTurretProj",
            "GSUltimatumOmnitectWaveDamageShape",
            "GSOmnitectTurretProjImpact",
            "GSOmnitectTurretProjImpactGround",
            "MDUltimatumOmnitectWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSOmnitectTurretProj"] = {
        name = "MPSOmnitectTurretProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "action_do_not_face_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1390, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumOmnitectWaveDamageShape"] = {
        name = "GSUltimatumOmnitectWaveDamageShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpact"] = {
        name = "GSOmnitectTurretProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpactGround"] = {
        name = "GSOmnitectTurretProjImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDUltimatumOmnitectWave"] = {
        name = "MDUltimatumOmnitectWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Omnitekt
    monster no drops or experience [1]
    Omnitect
    SpectreN
    Tagsconstruct, immobile, not_dex, Unarmed_onhit_audio
    Leben
    100%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    OmnitectUltimatum
    Metadata
    Omnitect3
    Stufe
    68
    Leben
    7,757
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    233
    Zauberschaden
    233
    Genauigkeit
    0
    Attack Time
    1.605
    Erfahrung
    28,634
    MDUltimatumOmnitectWave
    Multicastable, Triggerable
    Abklingzeit: 1.5 Sek.
    action do not face target [1]
    GSUltimatumOmnitectWaveDamageShape
    Triggerable, Spell, Damage
    Kritische Trefferchance: 6%
    Zauberzeit: 1 Sek.
    Verursacht 24.85 bis 74.54 Blitzschaden
    Unterstützte Fertigkeiten haben 100% erhöhte Chance auf Schocken
    is area damage [1]
    MPSOmnitectTurretProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1390]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic ignore force while exploding [1]
    projectile uses bearing as firing orientation [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [2]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GSOmnitectTurretProjImpact
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 44.72 bis 67.08 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GSOmnitectTurretProjImpactGround
    Triggerable, Spell, Damage
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 44.72 bis 67.08 Feuerschaden
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	force_placement = true
    }
    
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine
    {
    }
    
    Transitionable
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "LockScale();"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumDaemonBase"
    
    Positioned
    {
    	on_initial_position_set =
    	"
    		this.turret1 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret01.ao' );
    		this.turret2 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret02.ao' );
    		this.turret3 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret03.ao' );
    		this.turret4 = GetAttachedAOByType( 'Metadata/Monsters/LeagueUltimatum/Omnitect/OmniTurret04.ao' );
    	"
    }
    
    Functions
    {
    	turret_1_shoot = "turret1.PlayAnimation( spellcast_01 );"
    	turret_2_shoot = "turret2.PlayAnimation( spellcast_01 );"
    	turret_3_shoot = "turret3.PlayAnimation( spellcast_01 );"
    	turret_4_shoot = "turret4.PlayAnimation( spellcast_01 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Omnitect/Omnitect3"] = {
        name = "Omnitect",
        life = 1,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MPSOmnitectTurretProj",
            "GSUltimatumOmnitectWaveDamageShape",
            "GSOmnitectTurretProjImpact",
            "GSOmnitectTurretProjImpactGround",
            "MDUltimatumOmnitectWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSOmnitectTurretProj"] = {
        name = "MPSOmnitectTurretProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_ballistic_ignore_force_while_exploding",
            "ballistic_projectiles_always_bounce",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_travel_at_fixed_height",
            "projectiles_not_offset",
            "action_do_not_face_target",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1390, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUltimatumOmnitectWaveDamageShape"] = {
        name = "GSUltimatumOmnitectWaveDamageShape",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_chance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpact"] = {
        name = "GSOmnitectTurretProjImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSOmnitectTurretProjImpactGround"] = {
        name = "GSOmnitectTurretProjImpactGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_is_projectile",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDUltimatumOmnitectWave"] = {
        name = "MDUltimatumOmnitectWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global